void Awake() { EntityManager.Instance.Entities.Add(this); _rigidbody = GetComponent <Rigidbody>(); _syncBuffer = GetComponent <SyncBuffer>(); _transform = transform; var obj = Instantiate(PrefabManager.Instance.entityUIPrefab, transform); entityUI = obj.GetComponent <EntityUI>(); }
/// <summary> /// Start main application /// </summary> /// <returns>If it was successfull</returns> public bool Start() { Console.WriteLine("Enter a string:"); string line = Console.ReadLine(); Console.WriteLine("Synchronized? (Y/N)"); bool sync = Console.ReadLine().ToLower() == "y"; // What kind of buffer should we create? if (sync) { Buffer = new SyncBuffer<char>(); } else { Buffer = new AsyncBuffer<char>(); } Random random = new Random(); // Create the reader and writer. Reader = new Reader(Buffer, line.Length, random); Writer = new Writer(Buffer, line, random); Thread readerThread = new Thread(new ThreadStart(Reader.Read)); Thread writerThread = new Thread(new ThreadStart(Writer.Write)); // Start the threads. readerThread.Start(); writerThread.Start(); // Wait on main thread for them to complete. readerThread.Join(); writerThread.Join(); // Print result Console.WriteLine("The Write String: " + Writer.Line); Console.WriteLine("The Read String: " + Reader.Line); Console.WriteLine(); return true; }
private void Awake() { _rigidbody = GetComponent <Rigidbody>(); _syncBuffer = GetComponent <SyncBuffer>(); _transform = transform; }