public override void SynInfo(SynSkillInfo info) { if (info.extraInt1 == 0 && this.unit.isPlayer) { UIMessageBox.ShowMessage("现在不能释放", 1.5f, 0); } }
public override void SynInfo(SynSkillInfo info) { base.SynInfo(info); if (this.unit.isPlayer) { Singleton <SkillView> .Instance.CheckIconToGrayByCanUseAll(null); } }
public override void SynInfo(SynSkillInfo info) { this.skillSubIdx = info.extraInt1; if (this.skillSubIdx == 2) { this.RefreshSkillIcon(); } else { this.RefreshSkillIcon(); } }
public override void SynInfo(SynSkillInfo info) { base.SynInfo(info); this.unit.ForceIdle(); for (int i = 0; i < 7; i++) { if (i != 2) { if (this.unit.isPlayer) { Singleton <SkillView> .Instance.SetActiveSkill(i, true); Singleton <SkillView> .Instance.SetSkillUIForbidMask(i, false); } } } GlobalObject.Instance.StartCoroutine(this.DelayRefreshIcon()); }
public override void SynInfo(SynSkillInfo info) { if (info.extraInt1 == 0 && this.unit.isPlayer) { Singleton <SkillView> .Instance.UpdateSkillView(base.realSkillMainId, true); } if (info.extraInt1 == 1 && this.unit.isPlayer) { if (info.extraInt2 == 0f) { Singleton <SkillView> .Instance.RefreshIcon(base.skillIndex, "Skill_Jinkesi_01_01"); } else if (info.extraInt2 == 1f) { Singleton <SkillView> .Instance.RefreshIcon(base.skillIndex, "Skill_Jinkesi_01"); } } }
public override void SynInfo(SynSkillInfo info) { }
public override void SynInfo(SynSkillInfo info) { this.count = info.extraInt1; this.Refresh(); }
public override void SynInfo(SynSkillInfo info) { base.SynInfo(info); this.OnHookBackDestroy(); this.OnHookDestroy(); }
public override void SynInfo(SynSkillInfo info) { base.SynInfo(info); this.isStop = true; }
public override void SynInfo(SynSkillInfo info) { base.SynInfo(info); GlobalObject.Instance.StartCoroutine(this.DelyaIdel()); }