/// <summary> /// Add an agentId's beliefs /// using the beliefLevel /// </summary> /// <param name="beliefId"></param> /// <param name="beliefLevel"></param> public void AddBelief(IAgentId beliefId, BeliefLevel beliefLevel) { if (!On) { return; } ActorBelief.CreateInstance(_actorBeliefNetwork, _agentId, beliefId, beliefLevel); }
/// <summary> /// Agent don't have still this belief, it's time to learn a new one /// </summary> /// <param name="beliefId"></param> /// <param name="beliefLevel"></param> public void LearnNewBelief(IAgentId beliefId, BeliefLevel beliefLevel) { if (_actorBeliefNetwork.Exists(_agentId, beliefId)) { return; } ActorBelief.CreateInstance(_actorBeliefNetwork, _agentId, beliefId, beliefLevel); InitializeBeliefs(true); }
/// <summary> /// Add an agentId's beliefs based on a knowledgeId to the network /// using the beliefLevel /// </summary> /// <param name="knowledgeId"></param> /// <param name="beliefLevel"></param> public void AddBeliefFromKnowledgeId(IAgentId knowledgeId, BeliefLevel beliefLevel) { if (!On) { return; } var belief = GetBeliefFromKnowledgeId(knowledgeId); if (belief == null) { throw new NullReferenceException(nameof(belief)); } ActorBelief.CreateInstance(_actorBeliefNetwork, _agentId, belief.EntityId, beliefLevel); }