public static SymbolA Intern(string name) { SymbolA value; if (internedSymbols.TryGetValue(name, out value)) { return(value); } else { value = new SymbolA(name); internedSymbols[name] = value; return(value); } }
private void Start() { var quantity = 1000000; UnityEngine.Debug.Log("INTERN STRING"); var s = string.Empty; TestBegin(); for (var i = 0; i < quantity; i++) { s = string.Intern(i.ToString()); } UnityEngine.Debug.LogFormat("[String.Intern] duration: {0}", TestEnd()); Symbol sym = null; TestBegin(); for (var i = 0; i < quantity; i++) { sym = Symbol.Intern(i.ToString()); } UnityEngine.Debug.LogFormat("[Symbol.FromName] duration: {0}", TestEnd()); SymbolA syma = null; TestBegin(); for (var i = 0; i < quantity; i++) { syma = SymbolA.Intern(i.ToString()); } UnityEngine.Debug.LogFormat("[SymbolA.FromName] duration: {0}", TestEnd()); SymbolB symb = null; TestBegin(); for (var i = 0; i < quantity; i++) { symb = SymbolB.Intern(i.ToString()); } UnityEngine.Debug.LogFormat("[SymbolB.FromName] duration: {0}", TestEnd()); SymbolC symc = null; TestBegin(); for (var i = 0; i < quantity; i++) { symc = SymbolC.Intern(i.ToString()); } UnityEngine.Debug.LogFormat("[SymbolC.FromName] duration: {0}", TestEnd()); UnityEngine.Debug.Log("COMPARISONG TEST"); TestBegin(); var s1 = string.Intern("QWERTYUIOP{{{{SDFGHJKL"); for (var i = 0; i < quantity; i++) { var b = s == s1; } UnityEngine.Debug.LogFormat("[String.Intern comparison] duration: {0}", TestEnd()); TestBegin(); var sym1 = Symbol.Intern("QWERTYUIOP{{{{SDFGHJKL"); for (var i = 0; i < quantity; i++) { var b = sym == sym1; } UnityEngine.Debug.LogFormat("[Symbol.FromName comparison] duration: {0}", TestEnd()); TestBegin(); var syma1 = SymbolA.Intern("QWERTYUIOP{{{{SDFGHJKL"); for (var i = 0; i < quantity; i++) { var b = syma == syma1; } UnityEngine.Debug.LogFormat("[SymbolA.FromName comparison] duration: {0}", TestEnd()); TestBegin(); var symb1 = SymbolB.Intern("QWERTYUIOP{{{{SDFGHJKL"); for (var i = 0; i < quantity; i++) { var b = symb.hash == symb1.hash; } UnityEngine.Debug.LogFormat("[SymbolB.FromName comparison] duration: {0}", TestEnd()); TestBegin(); var symc1 = SymbolC.Intern("QWERTYUIOP{{{{SDFGHJKL"); for (var i = 0; i < quantity; i++) { var b = symc.id == symc1.id; } UnityEngine.Debug.LogFormat("[SymbolC.FromName comparison] duration: {0}", TestEnd()); }