示例#1
0
        public override void PostUpdate()
        {
            if (HasSymbiote && CurrentSymbiote.IsActive)
            {
                CurrentSymbiote?.UpdateTransformationStats(player);
            }

            if (HasSymbiote && SymbioteState != null)
            {
                SymbioteState.UpdateAnimation();
            }
        }
示例#2
0
        public override void ResetEffects()
        {
            BlockControls = false;

            if (HasSymbiote && CurrentSymbiote.IsActive)
            {
                if (SymbioteState != null)
                {
                    SymbioteState.UpdateState(player);
                }

                CurrentSymbiote?.ResetTransformationEffects(player);
            }
        }