void Awake() { area = GetComponent <BoxCollider2D>(); playerT = GetComponentInParent <Transform>(); playerBC = GetComponentInParent <BoxCollider2D>(); this.transform.position = playerT.transform.position + (playerT.transform.right * (playerBC.size.x / 2 + area.size.y / 2)); attacking = false; euphoriaController = GetComponentInParent <EuphoriaController>(); scoreController = GetComponentInParent <ScoreController>(); slashController = GetComponentInChildren <SwordSlashController>(); attackCounter = 0f; attackSwing = 0.5f; }
void Awake() { area = GetComponent<BoxCollider2D>(); playerT = GetComponentInParent<Transform>(); playerBC = GetComponentInParent<BoxCollider2D>(); this.transform.position = playerT.transform.position + (playerT.transform.right * (playerBC.size.x/2 + area.size.y/2)); attacking = false; euphoriaController = GetComponentInParent<EuphoriaController>(); scoreController = GetComponentInParent<ScoreController>(); slashController = GetComponentInChildren<SwordSlashController>(); attackCounter = 0f; attackSwing = 0.5f; }