//Activates the appropriate collider and animation ID/Integer
    private void ActivateCorrespondingCollider(FourDirections dir)
    {
        switch (dir)
        {
        case FourDirections.North:
            Debug.Log("RIGHT UP");
            swordColliderUp.EnableCollider();
            break;

        case FourDirections.East:
            Debug.Log("UP LEFT");
            swordColliderRight.EnableCollider();
            break;

        case FourDirections.South:
            Debug.Log("LEFT DOWN");
            swordCollider.EnableCollider();
            break;

        case FourDirections.West:
            Debug.Log("DOWN RIGHT");
            swordColliderLeft.EnableCollider();
            break;
        }
    }
示例#2
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    public void ActivateCorrespondingCollider(FourDirections dir)
    {
        switch (dir)
        {
        case FourDirections.North:
            //Debug.Log ("North");
            //Activate RightUp collider and animation
            colliderUp.EnableCollider();
            break;

        case FourDirections.East:
            //Debug.Log ("East");
            colliderRight.EnableCollider();
            break;

        case FourDirections.South:
            //Debug.Log ("South");
            colliderDown.EnableCollider();
            break;

        case FourDirections.West:
            //Debug.Log ("West");
            colliderLeft.EnableCollider();
            break;
        }
    }
    //Determines what direction to face when attacking and enables the corresponding collider
    private void ActivateCorrespondingCollider(FourDirections direction)
    {
        switch (direction)
        {
        case FourDirections.North:
            Debug.Log("North");
            swordColliderUp.EnableCollider();
            break;

        case FourDirections.East:
            Debug.Log("East");
            swordColliderRight.EnableCollider();
            break;

        case FourDirections.South:
            Debug.Log("South");
            swordCollider.EnableCollider();
            break;

        case FourDirections.West:
            Debug.Log("West");
            swordColliderLeft.EnableCollider();
            break;
        }
    }