示例#1
0
    public void AddGoodHit()
    {
        this.numGoodHits++;
        swordBlend.GoodHit(100f / numBeats);

        multiplierCounter++;
        CalculateMultiplier();

        score += scorePerHit * multiplier;
    }
示例#2
0
 public void AddPoint()
 {
     totalHits++;
     blendAmount += hitBlendValue;
     if (blendAmount > currentValue.percentValue)
     {
         percentValueIndex++;
         CalculateHitBlendValue(percentValueIndex);
     }
     blender.GoodHit(hitBlendValue);
 }