public void AddGoodHit() { this.numGoodHits++; swordBlend.GoodHit(100f / numBeats); multiplierCounter++; CalculateMultiplier(); score += scorePerHit * multiplier; }
public void AddPoint() { totalHits++; blendAmount += hitBlendValue; if (blendAmount > currentValue.percentValue) { percentValueIndex++; CalculateHitBlendValue(percentValueIndex); } blender.GoodHit(hitBlendValue); }