protected override void OnAwake() { controller = this.GetComponent <PlayerController>(); animator = this.GetComponentInChildren <SwordAnimator>(); battleAudio = GetComponent <BattleAudioHandler>(); State = PlayerState.Idle; base.OnAwake(); }
protected override void OnAwake() { controller = this.GetComponentInParent <EnemyController>(); animator = this.GetComponentInChildren <SwordAnimator>(); base.OnAwake(); }
void Awake() { m_animator = GetComponent<Animator>(); m_sw = GetComponent<SwordAnimator>(); }
void Awake() { m_animator = GetComponent <Animator>(); m_sw = GetComponent <SwordAnimator>(); }