示例#1
0
 protected override void OnAwake()
 {
     controller  = this.GetComponent <PlayerController>();
     animator    = this.GetComponentInChildren <SwordAnimator>();
     battleAudio = GetComponent <BattleAudioHandler>();
     State       = PlayerState.Idle;
     base.OnAwake();
 }
示例#2
0
 protected override void OnAwake()
 {
     controller = this.GetComponentInParent <EnemyController>();
     animator   = this.GetComponentInChildren <SwordAnimator>();
     base.OnAwake();
 }
示例#3
0
 void Awake()
 {
     m_animator = GetComponent<Animator>();
     m_sw = GetComponent<SwordAnimator>();
 }
示例#4
0
文件: Sword.cs 项目: osmidig/ngj-2015
 void Awake()
 {
     m_animator = GetComponent <Animator>();
     m_sw       = GetComponent <SwordAnimator>();
 }