示例#1
0
 void Awake()
 {
     CurrentCamera = Camera.main;
     _rigidBody    = GetComponentInParent <Rigidbody> ();
     _animator     = GetComponent <SwordAndShieldAnimationHandler> ();
 }
示例#2
0
 void Awake()
 {
     _agent        = GetComponent <NavMeshAgent> ();
     _animator     = GetComponent <SwordAndShieldAnimationHandler> ();
     _enemyManager = GetComponentInParent <SimpleEnemyManager> ();
 }
示例#3
0
 void Awake()
 {
     _collider         = GetComponent <Collider> ();
     _collider.enabled = false;
     _animator         = GetComponentInParent <SwordAndShieldAnimationHandler> ();
 }