void Awake() { CurrentCamera = Camera.main; _rigidBody = GetComponentInParent <Rigidbody> (); _animator = GetComponent <SwordAndShieldAnimationHandler> (); }
void Awake() { _agent = GetComponent <NavMeshAgent> (); _animator = GetComponent <SwordAndShieldAnimationHandler> (); _enemyManager = GetComponentInParent <SimpleEnemyManager> (); }
void Awake() { _collider = GetComponent <Collider> (); _collider.enabled = false; _animator = GetComponentInParent <SwordAndShieldAnimationHandler> (); }