void Awake() { if (movementController == null) { movementController = GetComponent<ThirdPersonCharacter>(); } if (swordController == null) { swordController = GetComponent<SwordAIControl>(); } if (thisObjectToHit == null) { thisObjectToHit = GetComponent<ObjectToHit>(); } if (agent == null) { agent = GetComponent<NavMeshAgent>(); } }
void Awake() { if (movementController == null) { movementController = GetComponent <ThirdPersonCharacter>(); } if (swordController == null) { swordController = GetComponent <SwordAIControl>(); } if (thisObjectToHit == null) { thisObjectToHit = GetComponent <ObjectToHit>(); } if (agent == null) { agent = GetComponent <NavMeshAgent>(); } }