示例#1
0
    //public float

    public DotBuff(Skill skill, string name, SwitchRule switchRule, int maxRound, float dotRate, float dotDamage, TargetType target)
    {
        this.skill        = skill;
        this.maxRound     = maxRound;
        this.currentRound = this.maxRound;
        this.dotRate      = dotRate;
        this.dotDamage    = dotDamage;
        this.effectName   = name;
        this.targetType   = target;
        this.switchRule   = switchRule;

        this.switchWeight = getDamage();

        this.buffType = BuffType.DOT;
    }
示例#2
0
        private void Tick()
        {
            SwitchRule aswEvent = EventGenerator.GenerateEvent();

            if (aswEvent != null)
            {
                AudioDevice device = DeviceSwitch.GetAudioDeviceByName(aswEvent.AudioDeviceName);

                if (device == null)
                {
                    throw new AudioDeviceSwitchException("The system does not contain an audio device with the given name [" + aswEvent.AudioDeviceName + "].");
                }

                DeviceSwitch.SetDefaultAudioDevice(device);
            }
        }
        public SwitchRule GenerateEvent()
        {
            CheckConfig();

            string activeWindowTitle = User32Wrapper.User32ImportsWrapper.GetActiveWindowTitle();

            if (activeWindowTitle == null)
            {
                activeWindowTitle = "";
            }

            if (LastActiveWindowTitle.Equals(activeWindowTitle))
            {
                if (CurrentRule != null)
                {
                    CurrentTimeoutMillis += Configuration.PollingIntervalMillis;

                    if (CurrentTimeoutMillis >= Configuration.TimeoutMillis && !AlreadyReturned)
                    {
                        AlreadyReturned = true;
                        return(CurrentRule);
                    }
                }
            }
            else
            {
                SwitchRule newRule = Configuration.Rules.FindLast(rule => rule.Polarity == true && activeWindowTitle.Contains(rule.ActiveWindowTitleContent));

                if (newRule == null)
                {
                    newRule = Configuration.Rules.FindLast(rule => rule.Polarity == false && !(activeWindowTitle.Contains(rule.ActiveWindowTitleContent)));
                }

                if (RuleHasChanged(newRule))
                {
                    ResetVariables();
                }

                CurrentRule           = newRule;
                LastActiveWindowTitle = activeWindowTitle;
            }

            return(null);
        }
示例#4
0
        STModel ConvertReplace(replace repl)
        {
            //create a disjunction of all the regexes
            //each case terminated by the identifier
            int K = 0; //max pattern length
            //HashSet<int> finalReplacers = new HashSet<int>();

            //for efficieny keep lookup tables of character predicates to sets
            Dictionary <Expr, BDD> predLookup = new Dictionary <Expr, BDD>();

            Automaton <BDD> previouspatterns = Automaton <BDD> .MkEmpty(css);

            Automaton <BV2> N = Automaton <BV2> .MkFull(css2);

            var hasNoEndAnchor = new HashSet <int>();

            for (int i = 0; i < repl.CaseCount; i++)
            {
                replacecase rcase = repl.GetCase(i);
                var         pat   = "^" + rcase.Pattern.val;
                var         M     = css.Convert("^" + rcase.Pattern.val, System.Text.RegularExpressions.RegexOptions.Singleline).Determinize().Minimize();

                #region check that the pattern is a feasible nonempty sequence
                if (M.IsEmpty)
                {
                    throw new BekParseException(string.Format("Semantic error: pattern {0} is infeasible.", rcase.Pattern.ToString()));
                }
                int _K;
                if (!M.CheckIfSequence(out _K))
                {
                    throw new BekParseException(string.Format("Semantic error: pattern {0} is not a sequence.", rcase.Pattern.ToString()));
                }
                if (_K == 0)
                {
                    throw new BekParseException(string.Format("Semantic error: empty pattern {0} is not allowed.", rcase.Pattern.ToString()));
                }
                K = Math.Max(_K, K);
                #endregion

                var liftedMoves   = new List <Move <BV2> >();
                var st            = M.InitialState;
                var newFinalState = M.MaxState + 1;
                var endAnchor     = css.MkCharConstraint((char)i);

                //lift the moves to BV2 moves, adding end-markers
                while (!M.IsFinalState(st))
                {
                    var mv         = M.GetMoveFrom(st);
                    var pair_cond  = new BV2(mv.Label, css.False);
                    var liftedMove = new Move <BV2>(mv.SourceState, mv.TargetState, pair_cond);
                    liftedMoves.Add(liftedMove);
                    if (M.IsFinalState(mv.TargetState))
                    {
                        var end_cond = new BV2(css.False, endAnchor);
                        if (M.IsLoopState(mv.TargetState))
                        {
                            hasNoEndAnchor.Add(i);
                            //var loop_cond = css2.MkNot(end_cond);
                            //var loopMove = new Move<BV2>(mv.TargetState, mv.TargetState, loop_cond);
                            //liftedMoves.Add(loopMove);
                        }
                        var endMove = new Move <BV2>(mv.TargetState, newFinalState, end_cond);
                        liftedMoves.Add(endMove);
                    }
                    st = mv.TargetState;
                }
                var N_i = Automaton <BV2> .Create(css2, M.InitialState, new int[] { newFinalState }, liftedMoves);

                //Microsoft.Automata.Visualizer.ToDot(N_i, "N" + i , "C:\\Automata\\Docs\\Papers\\Bex\\N" + i +".dot", x => "(" + css.PrettyPrint(x.First) + "," + css.PrettyPrint(x.Second) + ")");

                N = N.Intersect(N_i.Complement());

                #region other approach: disallow overlapping patterns

                //Visualizer.ShowGraph(M2.Complement(css2), "M2", lab => { return "<" + css.PrettyPrint(lab.First) + "," + css.PrettyPrint(lab.Second) + ">"; });

                //note: keep here the original pattern, add only the start anchor to synchronize prefixes
                //var thispattern = css.Convert("^" + rcase.Pattern.val, System.Text.RegularExpressions.RegexOptions.Singleline).Determinize(css).Minimize(css);

                //var thispattern1 = thispattern.Minus(previouspatterns, css);
                //Visualizer.ShowGraph(thispattern1, "test", css.PrettyPrint);

                //#region check that thispattern does not overlap with any previous pattern
                //var common = thispattern.Intersect(previouspatterns, css);
                //if (!(common.IsEmpty))
                //{
                //    int j = 0;
                //    while ((j < i) && css.Convert("^" + repl.GetCase(j).Pattern.val,
                //        System.Text.RegularExpressions.RegexOptions.Singleline).Determinize(css).Intersect(thispattern, css).IsEmpty)
                //        j++;

                //    throw new BekParseException(rcase.id.line, rcase.id.pos, string.Format("Semantic error: pattern {0} overlaps pattern {1}.",
                //        rcase.Pattern.ToString(), repl.GetCase(j).Pattern.ToString()));
                //}
                //previouspatterns = previouspatterns.Union(thispattern).RemoveEpsilons(css.MkOr); //TBD: better union
                //#endregion

                #endregion
            }

            N = N.Complement().Minimize();
            //Microsoft.Automata.Visualizer.ShowGraph(N, "N", x => "<" + css.PrettyPrint(x.First) + "," + css.PrettyPrint(x.Second) + ">");
            //Microsoft.Automata.Visualizer.ToDot(N, "N","C:\\Automata\\Docs\\Papers\\Bex\\N.dot", x => "(" + css.PrettyPrint(x.First) + "," + css.PrettyPrint(x.Second) + ")");

            var D = new Dictionary <int, int>();
            var G = new Dictionary <int, BDD>();

            #region compute distance from initial state and compute guard unions
            var S = new Stack <int>();
            D[N.InitialState] = 0;
            G[N.InitialState] = css.False;
            S.Push(N.InitialState);
            while (S.Count > 0)
            {
                var q = S.Pop();
                foreach (var move in N.GetMovesFrom(q))
                {
                    G[q] = css.MkOr(G[q], move.Label.Item1);
                    var p = move.TargetState;
                    var d = D[q] + 1;
                    if (!(N.IsFinalState(p)) && !D.ContainsKey(p))
                    {
                        D[p] = d;
                        G[p] = css.False;
                        S.Push(p);
                    }
                    if (!(N.IsFinalState(p)) && D[p] != d)
                    {
                        throw new BekException(string.Format("Unexpected error, inconsitent distances {0} and {1} to state {2}", D[p], d, p));
                    }
                }
            }

            #endregion

            #region check that outputs do not have out of bound variables
            foreach (var fs in N.GetFinalStates())
            {
                foreach (var move in N.GetMovesTo(fs))
                {
                    if (move.Label.Item2.IsEmpty)
                    {
                        throw new BekException("Internal error: missing end anchor");
                    }

                    //if (!css.IsSingleton(move.Condition.Second))
                    //{
                    //    var one = (int)css.GetMin(move.Condition.Second);
                    //    var two = (int)css.GetMax(move.Condition.Second);
                    //    throw new BekParseException(repl.GetCase(two).id.line, repl.GetCase(two).id.pos, string.Format("Ambiguous replacement patterns {0} and {1}.", repl.GetCase(one).Pattern, repl.GetCase(two).Pattern));
                    //}

                    //pick the minimum case identifer when there are several, essentially pick the earliest case
                    int id = (int)css.GetMin(move.Label.Item2);

                    int           distFromRoot = D[move.SourceState];
                    var           e            = repl.GetCase(id).Output;
                    HashSet <int> vars         = new HashSet <int>();
                    foreach (var v in e.GetBoundVars())
                    {
                        if (v.GetVarId() >= distFromRoot)
                        {
                            throw new BekParseException(v.line, v.pos, string.Format("Syntax error: pattern variable '{0}' is out ouf bounds, valid range is from '#0' to '#{1}']", v.name, distFromRoot - 1));
                        }
                    }
                }
            }
            #endregion

            int finalState = N.FinalState;
            K = K - 1; //this many registers are needed

            var zeroChar       = stb.Solver.MkCharExpr('\0');
            var STmoves        = new List <Move <Rule <Expr> > >();
            var STstates       = new HashSet <int>();
            var STdelta        = new Dictionary <int, List <Move <Rule <Expr> > > >();
            var STdeltaInv     = new Dictionary <int, List <Move <Rule <Expr> > > >();
            var FinalSTstates  = new HashSet <int>();
            var STdeletedMoves = new HashSet <Move <Rule <Expr> > >();
            Action <Move <Rule <Expr> > > STmovesAdd = r =>
            {
                var p = r.SourceState;
                var q = r.TargetState;
                STmoves.Add(r);
                if (STstates.Add(p))
                {
                    STdelta[p]    = new List <Move <Rule <Expr> > >();
                    STdeltaInv[p] = new List <Move <Rule <Expr> > >();
                }
                if (STstates.Add(q))
                {
                    STdelta[q]    = new List <Move <Rule <Expr> > >();
                    STdeltaInv[q] = new List <Move <Rule <Expr> > >();
                }
                if (r.Label.IsFinal)
                {
                    FinalSTstates.Add(p);
                }
                STdelta[p].Add(r);
                STdeltaInv[q].Add(r);
            };
            var regsorts = new Sort[K];
            for (int j = 0; j < K; j++)
            {
                regsorts[j] = stb.Solver.CharSort;
            }
            var regsort = stb.Solver.MkTupleSort(regsorts);
            var regvar  = stb.MkRegister(regsort);
            var initialRegisterValues = new Expr[K];
            for (int j = 0; j < K; j++)
            {
                initialRegisterValues[j] = zeroChar;
            }
            var initialRegister = stb.Solver.MkTuple(initialRegisterValues);

            Predicate <int> IsCaseEndState = s => { return(N.OutDegree(s) == 1 && N.GetMoveFrom(s).Label.Item1.IsEmpty); };

            #region compute the forward moves and the completion moves
            var V = new HashSet <int>();
            S.Push(N.InitialState);
            while (S.Count > 0)
            {
                var p = S.Pop();

                #region forward moves
                foreach (var move in N.GetMovesFrom(p))
                {
                    var q = move.TargetState;
                    //this move occurs if p has both an end-move and a non-end-move
                    //note that if p is an case-end-state then it is never pushed to S
                    if (N.IsFinalState(q))
                    {
                        continue;
                    }

                    var  distance = D[p];
                    Expr chExpr;
                    Expr chPred;
                    MkExprPred(move.Label.Item1, out chExpr, out chPred);
                    predLookup[chPred] = move.Label.Item1;

                    Expr[] regUpds = new Expr[K];
                    for (int i = 0; i < K; i++)
                    {
                        if (i == distance)
                        {
                            regUpds[i] = chExpr;
                        }
                        else //if (i < distance)
                        {
                            regUpds[i] = stb.Solver.MkProj(i, regvar);
                        }
                        //else
                        //    regUpds[i] = zeroChar;
                    }
                    Expr regExpr = stb.Solver.MkTuple(regUpds);
                    var  moveST  = stb.MkRule(p, q, chPred, regExpr); //there are no yields
                    STmovesAdd(moveST);

                    if (V.Add(q) && !IsCaseEndState(q))
                    {
                        S.Push(q);
                    }
                }
                #endregion


                #region completion is only enabled if there exists an else case
                if (repl.HasElseCase)
                {
                    var guards  = G[p];
                    var guards0 = G[N.InitialState];

                    #region nonmatching cases to the initial state
                    var nomatch = css.MkNot(css.MkOr(guards, guards0));

                    if (!nomatch.IsEmpty)
                    {
                        Expr chExpr;
                        Expr nomatchPred;
                        MkExprPred(nomatch, out chExpr, out nomatchPred);
                        predLookup[nomatchPred] = nomatch;

                        var else_yields_list = new List <Expr>();
                        for (int i = 0; i < D[p]; i++)
                        {
                            else_yields_list.AddRange(GetElseYieldInstance(repl.ElseOutput, stb.Solver.MkProj(i, regvar)));
                        }
                        else_yields_list.AddRange(GetElseYieldInstance(repl.ElseOutput, stb.MkInputVariable(stb.Solver.CharSort)));

                        var else_yields = else_yields_list.ToArray();
                        var resetMove   = stb.MkRule(p, N.InitialState, nomatchPred, initialRegister, else_yields);
                        STmovesAdd(resetMove);
                    }
                    #endregion

                    #region matching cases via the initial state
                    foreach (var move0 in N.GetMovesFrom(N.InitialState))
                    {
                        var g0    = move0.Label.Item1;
                        var match = css.MkAnd(css.MkNot(guards), g0);
                        if (!match.IsEmpty)
                        {
                            Expr chExpr;
                            Expr matchPred;
                            MkExprPred(match, out chExpr, out matchPred);
                            predLookup[matchPred] = match;


                            var resetYieldsList = new List <Expr>();
                            //for all unprocessed inputs produce the output yield according to the else case
                            for (int i = 0; i < D[p]; i++)
                            {
                                resetYieldsList.AddRange(GetElseYieldInstance(repl.ElseOutput, stb.Solver.MkProj(i, regvar)));
                            }
                            var resetYields = resetYieldsList.ToArray();

                            Expr[] regupd = new Expr[K];
                            regupd[0] = chExpr;
                            for (int j = 1; j < K; j++)
                            {
                                regupd[j] = zeroChar;
                            }
                            var regupdExpr = stb.Solver.MkTuple(regupd);
                            var resetMove  = stb.MkRule(p, move0.TargetState, matchPred, regupdExpr, resetYields);
                            STmovesAdd(resetMove);
                        }
                    }
                    #endregion
                }
                #endregion
            }

            #endregion

            foreach (var last_move in N.GetMovesTo(N.FinalState))
            {
                //i is the case identifier
                int i = (int)css.GetMin(last_move.Label.Item2);

                if (hasNoEndAnchor.Contains(i))
                {
                    #region this corresponds to looping back to the initial state on the given input
                    //the final outputs produced after a successful pattern match

                    #region compute the output terms

                    int distFromRoot = D[last_move.SourceState];
                    Func <ident, Expr> registerMap = id =>
                    {
                        // --- already checked I think ---
                        if (!id.IsVar || id.GetVarId() >= distFromRoot)
                        {
                            throw new BekParseException(id.Line, id.Pos, string.Format("illeagal variable '{0}' in output", id.name));
                        }

                        if (id.GetVarId() == distFromRoot - 1) //the last reg update refers to the current variable
                        {
                            return(stb.MkInputVariable(stb.Solver.CharSort));
                        }
                        else
                        {
                            return(stb.Solver.MkProj(id.GetVarId(), regvar));
                        }
                    };
                    Expr[] yields;
                    var    outp = repl.GetCase(i).Output;
                    if (outp is strconst)
                    {
                        var s = ((strconst)outp).val;
                        yields = Array.ConvertAll(s.ToCharArray(),
                                                  c => this.str_handler.iter_handler.expr_handler.Convert(new charconst("'" + StringUtility.Escape(c) + "'"), registerMap));
                    }
                    else //must be an explicit list construct
                    {
                        if (!(outp is functioncall) || !((functioncall)outp).id.name.Equals("string"))
                        {
                            throw new BekParseException("Invalid pattern output.");
                        }

                        var s = ((functioncall)outp).args;
                        yields = Array.ConvertAll(s.ToArray(),
                                                  e => this.str_handler.iter_handler.expr_handler.Convert(e, registerMap));
                    }
                    #endregion

                    //shortcut all the incoming transitions to the initial state
                    foreach (var move in STdeltaInv[last_move.SourceState])
                    {
                        //go to the initial state, i.e. the matching raps around
                        int         p       = move.SourceState;
                        int         q0      = N.InitialState;
                        List <Expr> yields1 = new List <Expr>(move.Label.Yields); //incoming yields are
                        yields1.AddRange(yields);
                        var rule = stb.MkRule(p, q0, move.Label.Guard, initialRegister, yields1.ToArray());
                        STmovesAdd(rule);
                        //STdeletedMoves.Add(move);
                        STmoves.Remove(move); //the move has been replaced
                    }
                    #endregion
                }
                else
                {
                    #region this is the end of the input stream case

                    #region compute the output terms

                    int distFromRoot = D[last_move.SourceState];
                    Func <ident, Expr> registerMap = id =>
                    {
                        if (!id.IsVar || id.GetVarId() >= distFromRoot)
                        {
                            throw new BekParseException(id.Line, id.Pos, string.Format("illeagal variable '{0}' in output", id.name));
                        }

                        return(stb.Solver.MkProj(id.GetVarId(), regvar));
                    };
                    Expr[] yields;
                    var    outp = repl.GetCase(i).Output;
                    if (outp is strconst)
                    {
                        var s = ((strconst)outp).val;
                        yields = Array.ConvertAll(s.ToCharArray(),
                                                  c => this.str_handler.iter_handler.expr_handler.Convert(new charconst("'" + c.ToString() + "'"), registerMap));
                    }
                    else //must be an explicit list construct
                    {
                        if (!(outp is functioncall) || !((functioncall)outp).id.name.Equals("string"))
                        {
                            throw new BekParseException("Invalid pattern output.");
                        }

                        var s = ((functioncall)outp).args;
                        yields = Array.ConvertAll(s.ToArray(),
                                                  e => this.str_handler.iter_handler.expr_handler.Convert(e, registerMap));
                    }
                    #endregion

                    int p    = last_move.SourceState;
                    var rule = stb.MkFinalOutput(p, stb.Solver.True, yields);
                    STmovesAdd(rule);
                    #endregion
                }
            }

            if (repl.HasElseCase)
            {
                #region final completion (upon end of input) for all non-final states
                foreach (var p in STstates)
                {
                    if (!FinalSTstates.Contains(p) && !IsCaseEndState(p)) //there is no final rule for p, so add the default one
                    {
                        Expr[] finalYields;
                        finalYields = new Expr[D[p]];
                        for (int i = 0; i < finalYields.Length; i++)
                        {
                            finalYields[i] = stb.Solver.MkProj(i, regvar);
                        }
                        var p_finalMove = stb.MkFinalOutput(p, stb.Solver.True, finalYields);
                        STmovesAdd(p_finalMove);
                    }
                }
                #endregion
            }
            else
            {
                //in this case there is a final rule from the initial state
                var q0_finalMove = stb.MkFinalOutput(N.InitialState, stb.Solver.True);
                STmovesAdd(q0_finalMove);
            }

            var resST  = stb.MkST(name, initialRegister, stb.Solver.CharSort, stb.Solver.CharSort, regsort, N.InitialState, STmoves);
            var resSTb = new STModel(stb.Solver, name, stb.Solver.CharSort, stb.Solver.CharSort, regsort, initialRegister, N.InitialState);

            //create STb from the moves, we use here the knowledge that the ST is deterministic
            //we also use the lookuptable of conditions to eliminate dead code


            //resST.ShowGraph();

            //resST.ToDot("C:\\Automata\\Docs\\Papers\\Bex\\B.dot");

            #region compute the rules of the resulting STb

            //V.Clear();
            //S.Push(resST.InitialState);
            //V.Add(resST.InitialState);

            foreach (var st in resST.GetStates())
            {
                var condUnion = css.False;
                var st_moves  = new List <Move <Rule <Expr> > >();
                foreach (var move in resST.GetNonFinalMovesFrom(st))
                {
                    condUnion = css.MkOr(condUnion, predLookup[move.Label.Guard]);
                    st_moves.Add(move);
                }

                BranchingRule <Expr> st_rule;
                if (st_moves.Count > 0)
                {
                    //collect all rules with singleton guards and put them into a switch statement
                    var st_rules1 = new List <KeyValuePair <Expr, BranchingRule <Expr> > >();
                    var st_moves2 = new List <Move <Rule <Expr> > >();
                    foreach (var move in st_moves)
                    {
                        if (css.ComputeDomainSize(predLookup[move.Label.Guard]) == 1)
                        {
                            var v = stb.Solver.MkNumeral(css.Choose(predLookup[move.Label.Guard]), stb.Solver.CharSort);
                            var r = new BaseRule <Expr>(new Sequence <Expr>(move.Label.Yields),
                                                        move.Label.Update, move.TargetState);
                            st_rules1.Add(new KeyValuePair <Expr, BranchingRule <Expr> >(v, r));
                        }
                        else
                        {
                            st_moves2.Add(move);
                        }
                    }
                    BranchingRule <Expr> defaultcase = new UndefRule <Expr>("reject");
                    //make st_moves2 into an ite rule
                    if (st_moves2.Count > 0)
                    {
                        for (int j = st_moves2.Count - 1; j >= 0; j--)
                        {
                            var r = new BaseRule <Expr>(new Sequence <Expr>(st_moves2[j].Label.Yields),
                                                        st_moves2[j].Label.Update, st_moves2[j].TargetState);
                            if (j == (st_moves2.Count - 1) && condUnion.IsFull)
                            {
                                defaultcase = r;
                            }
                            else
                            {
                                defaultcase = new IteRule <Expr>(st_moves2[j].Label.Guard, r, defaultcase);
                            }
                        }
                    }
                    else if (condUnion.IsFull)
                    {
                        defaultcase = st_rules1[st_rules1.Count - 1].Value;
                        st_rules1.RemoveAt(st_rules1.Count - 1);
                    }
                    if (st_rules1.Count == 0)
                    {
                        st_rule = defaultcase;
                    }
                    else
                    {
                        st_rule = new SwitchRule <Expr>(stb.MkInputVariable(stb.Solver.CharSort), defaultcase, st_rules1.ToArray());
                    }
                }
                else
                {
                    st_rule = new UndefRule <Expr>("reject");
                }

                resSTb.AssignRule(st, st_rule);

                var st_finalrules = new List <Rule <Expr> >(resST.GetFinalRules(st));
                if (st_finalrules.Count > 1)
                {
                    throw new BekException("Unexpected error: multiple final rules per state.");
                }
                if (st_finalrules.Count > 0)
                {
                    resSTb.AssignFinalRule(st, new BaseRule <Expr>(new Sequence <Expr>(st_finalrules[0].Yields), initialRegister, st));
                }
            }

            resSTb.ST = resST;
            resST.STb = resSTb;
            #endregion

            return(resSTb);
        }
 private bool RuleHasChanged(SwitchRule newRule) => (newRule == null && CurrentRule != null) || !(newRule.Equals(CurrentRule));