public void SwitchActionMod(SwitchModeUnits.SwitchMode switchAction) { _switchAction = switchAction; switch (_switchAction) { case SwitchModeUnits.SwitchMode.move: _tileSpecialZone.CreateZone(transform.position, _lengthStep); break; case SwitchModeUnits.SwitchMode.attack: _tileSpecialZone.CreateZone(transform.position, _zoneAtack); break; case SwitchModeUnits.SwitchMode.skill1: _skills2.CreateZoneAction(transform.position); break; case SwitchModeUnits.SwitchMode.skill2: _skills2.CreateZoneAction(transform.position); break; default: break; } }
public void SwitchAction(SwitchModeUnits.SwitchMode switchMode) { _switchMode = switchMode; _unit.SwitchActionMod(_switchMode); }
public InputController(Camera camera) { _chekAction = false; _switchMode = SwitchModeUnits.SwitchMode.move; _mainCamera = camera; }