private new void Start() { base.Start(); manager = GameObject.Find("GameManager").GetComponent <GameManager>(); ButtonsClass = GameObject.Find("ChangeButton").GetComponent <SwitchButtonOptions>(); if (manager.invertYaxis == 1) { ButtonsClass.DisableButton((int)e_button.INVERT); } else { ButtonsClass.EnableButton((int)e_button.INVERT); } }
public override void Select(int tmp_button) { e_button button = (e_button)tmp_button; if (button == e_button.INVERT) { if (MusicManager.WebGLBuildSupport) { MusicManager.PostEvent("Main_Menu_UI_Validate"); } else { #if !UNITY_WEBGL AkSoundEngine.PostEvent("Main_Menu_UI_Validate", music); #endif } if (manager.invertYaxis == 1) { ButtonsClass.EnableButton((int)e_button.INVERT); manager.invertYaxis = -1; } else { ButtonsClass.DisableButton((int)e_button.INVERT); manager.invertYaxis = 1; } } if (button == e_button.CONTROLS) { if (MusicManager.WebGLBuildSupport) { MusicManager.PostEvent("Main_Menu_UI_Validate"); } else { #if !UNITY_WEBGL AkSoundEngine.PostEvent("Main_Menu_UI_Validate", music); #endif } StartCoroutine(LoadYourAsyncScene("Menu/Controls")); } }