Vector3 SwipeDirectionToVector(SwipeDetectorDirection dir)
    {
        switch (dir)
        {
        case SwipeDetectorDirection.Horizontal: return((OpenNIContext.Instance.Mirror) ? Vector3.left : Vector3.right);

        case SwipeDetectorDirection.Vertical: return(Vector3.up);
        }
        return(Vector3.zero);
    }
示例#2
0
	string FaderValueToEventName(float val, SwipeDetectorDirection dir)
	{
		if (Mathf.Approximately(val, 1.0f)) {
			switch (dir) {
				case SwipeDetectorDirection.Horizontal : return "Right";
				case SwipeDetectorDirection.Vertical : return "Up";
			}
		}
			
		if (Mathf.Approximately(val, 0.0f)) {
			switch (dir) {
				case SwipeDetectorDirection.Horizontal : return "Left";
				case SwipeDetectorDirection.Vertical : return "Down";
			}
		}
		
		return "";
	}
    string FaderValueToEventName(float val, SwipeDetectorDirection dir)
    {
        if (Mathf.Approximately(val, 1.0f))
        {
            switch (dir)
            {
            case SwipeDetectorDirection.Horizontal: return("Right");

            case SwipeDetectorDirection.Vertical: return("Up");
            }
        }

        if (Mathf.Approximately(val, 0.0f))
        {
            switch (dir)
            {
            case SwipeDetectorDirection.Horizontal: return("Left");

            case SwipeDetectorDirection.Vertical: return("Down");
            }
        }

        return("");
    }
示例#4
0
	Vector3 SwipeDirectionToVector(SwipeDetectorDirection dir)
	{
		switch (dir) {
			case SwipeDetectorDirection.Horizontal: return (OpenNIContext.Instance.Mirror) ? Vector3.left : Vector3.right;
			case SwipeDetectorDirection.Vertical: return Vector3.up;
		}
		return Vector3.zero;
	}