Vector3 SwipeDirectionToVector(SwipeDetectorDirection dir) { switch (dir) { case SwipeDetectorDirection.Horizontal: return((OpenNIContext.Instance.Mirror) ? Vector3.left : Vector3.right); case SwipeDetectorDirection.Vertical: return(Vector3.up); } return(Vector3.zero); }
string FaderValueToEventName(float val, SwipeDetectorDirection dir) { if (Mathf.Approximately(val, 1.0f)) { switch (dir) { case SwipeDetectorDirection.Horizontal : return "Right"; case SwipeDetectorDirection.Vertical : return "Up"; } } if (Mathf.Approximately(val, 0.0f)) { switch (dir) { case SwipeDetectorDirection.Horizontal : return "Left"; case SwipeDetectorDirection.Vertical : return "Down"; } } return ""; }
string FaderValueToEventName(float val, SwipeDetectorDirection dir) { if (Mathf.Approximately(val, 1.0f)) { switch (dir) { case SwipeDetectorDirection.Horizontal: return("Right"); case SwipeDetectorDirection.Vertical: return("Up"); } } if (Mathf.Approximately(val, 0.0f)) { switch (dir) { case SwipeDetectorDirection.Horizontal: return("Left"); case SwipeDetectorDirection.Vertical: return("Down"); } } return(""); }
Vector3 SwipeDirectionToVector(SwipeDetectorDirection dir) { switch (dir) { case SwipeDetectorDirection.Horizontal: return (OpenNIContext.Instance.Mirror) ? Vector3.left : Vector3.right; case SwipeDetectorDirection.Vertical: return Vector3.up; } return Vector3.zero; }