public async Task <ActionResult> Edit(int id, [Bind("CharacterID, Name, SweetRoleUserId")] Character character) { if (id != character.CharacterID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(character); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CharacterExists(character.CharacterID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(character)); }
public async Task <ActionResult> Edit(int id, [Bind("Title")] Scene scene) { if (id != scene.SceneID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(scene); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!StoryExists(scene.SceneID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(scene)); }
public async Task <ActionResult> Edit(int id, [Bind("StoryID, Title, DateCreated, Genre, SweetRoleUserId")] Story story) { if (id != story.StoryID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(story); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!StoryExists(story.StoryID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(story)); }