/* * public void AddToPlayersInRange(GameObject AddPlayer) * { * PlayersInRange.Add(AddPlayer.GetComponent<CharacterAttention>().GetOwner()); * } * * public void RemoveFromPlayersInRanger(GameObject RemovePlayer) * { * PlayersInRange.Remove(RemovePlayer.GetComponent<CharacterAttention>().GetOwner()); * } */ public void OnDestroy() { /*for (int i = 0; i < EnemiesInRange.Count; i++) * { * EnemiesInRange[i].RemoveFromEnemiesInRange(this); * }*/ SpawnedBy.SwarmlingDied(SwarmlingID); }