void Start() { rb = GetComponent <Rigidbody> (); rb.isKinematic = true; mainSwarm = GameObject.FindGameObjectWithTag("MainSwarm"); secondarySwarm = GameObject.FindGameObjectWithTag("SecondarySwarm"); mainSwarmScr = mainSwarm.GetComponent <SwarmManagement> (); startVol = audio.volume; ftbMat = fadeToBlack.GetComponent <MeshRenderer>().materials[0]; startCamSize = this.camera.orthographicSize; }
public bool startActive = false; // this is so the first lantern can start on. void Start() { lanternLight = GetComponentInChildren <Light>(); particles = GetComponentInChildren <ParticleSystem>(); mainSwarm = GameObject.FindGameObjectWithTag("MainSwarm"); mainSwarmScr = mainSwarm.GetComponent <SwarmManagement>(); desiredIntensity = lanternLight.intensity; lanternLight.intensity = 0; if (!startActive) { particles.gameObject.SetActive(false); } }
void Start() { rb = GetComponent <Rigidbody>(); FireflyDragger = GameObject.FindGameObjectWithTag("FireflyDragger"); scrSwarm = GetComponent <Swarming>(); trail = GetComponent <TrailRenderer> (); swarmManager = GameObject.FindGameObjectWithTag("MainSwarm").GetComponent <SwarmManagement>(); //Set starting fireflies to start with no light areaLight = GetComponentInChildren <Light>(); startIntensity = areaLight.intensity; if (initialFirefly) { areaLight.intensity = 0; } }
void Start() { mainSwarmPoint = GameObject.FindGameObjectWithTag("MainSwarm"); secondarySwarmPoint = GameObject.FindGameObjectWithTag("SecondarySwarm"); swarmPoint = mainSwarmPoint; swarmNormSpeed = swarmSpeed; swarmNormRange = swarmRange; // originalHalo = fireflyHalo.color; originalHaloSize = fireflyHalo.range; swarmManager = GameObject.FindGameObjectWithTag("MainSwarm").GetComponent <SwarmManagement>(); //Set initial direction ChangeDir(); //Give fireflies varying timers swarmDirectionVolatility = Random.Range(swarmDirectionVolatility * 0.5f, swarmDirectionVolatility * 1.5f); }
void Start() { rb = GetComponent <Rigidbody>(); FireflyDragger = GameObject.FindGameObjectWithTag("FireflyDragger"); swarmManager = GameObject.FindGameObjectWithTag("MainSwarm").GetComponent <SwarmManagement>(); }