public SharpDX.Result PresentHook(IntPtr swapChainPtr, int syncInterval, PresentFlags flags) { if (!init) { swapChain = SwapChain3.FromPointer <SwapChain3>(swapChainPtr); device = swapChain.GetDevice <D3D12.Device>(); init = true; } return(swapChain.Present(syncInterval, flags)); }
void InitText(SwapChain3 tempSwapChain) { init = true; device = tempSwapChain.GetDevice <SharpDX.Direct3D11.Device1>(); d3dContext = device.ImmediateContext.QueryInterface <SharpDX.Direct3D11.DeviceContext1>(); var texture2d = tempSwapChain.GetBackBuffer <Texture2D>(0); SharpDX.DXGI.Device2 dxgiDevice2 = device.QueryInterface <SharpDX.DXGI.Device2>(); SharpDX.DXGI.Adapter dxgiAdapter = dxgiDevice2.Adapter; SharpDX.DXGI.Factory2 dxgiFactory2 = dxgiAdapter.GetParent <SharpDX.DXGI.Factory2>(); SharpDX.Direct2D1.Device d2dDevice = new SharpDX.Direct2D1.Device(dxgiDevice2); d2dContext = new SharpDX.Direct2D1.DeviceContext(d2dDevice, SharpDX.Direct2D1.DeviceContextOptions.None); SharpDX.Direct2D1.BitmapProperties1 properties = new SharpDX.Direct2D1.BitmapProperties1( new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), 96, 96, SharpDX.Direct2D1.BitmapOptions.Target | SharpDX.Direct2D1.BitmapOptions.CannotDraw); Surface backBuffer = tempSwapChain.GetBackBuffer <Surface>(0); d2dTarget = new SharpDX.Direct2D1.Bitmap1(d2dContext, new Size2(800, 600), properties); solidBrush = new SharpDX.Direct2D1.SolidColorBrush(d2dContext, Color.Coral); // Create a linear gradient brush. // Note that the StartPoint and EndPoint values are set as absolute coordinates of the surface you are drawing to, // NOT the geometry we will apply the brush. linearGradientBrush = new SharpDX.Direct2D1.LinearGradientBrush(d2dContext, new SharpDX.Direct2D1.LinearGradientBrushProperties() { StartPoint = new Vector2(50, 0), EndPoint = new Vector2(450, 0), }, new SharpDX.Direct2D1.GradientStopCollection(d2dContext, new SharpDX.Direct2D1.GradientStop[] { new SharpDX.Direct2D1.GradientStop() { Color = Color.Blue, Position = 0, }, new SharpDX.Direct2D1.GradientStop() { Color = Color.Green, Position = 1, } })); SharpDX.Direct2D1.RadialGradientBrushProperties rgb = new SharpDX.Direct2D1.RadialGradientBrushProperties() { Center = new Vector2(250, 525), RadiusX = 100, RadiusY = 100, }; // Create a radial gradient brush. // The center is specified in absolute coordinates, too. radialGradientBrush = new SharpDX.Direct2D1.RadialGradientBrush(d2dContext, ref rgb , new SharpDX.Direct2D1.GradientStopCollection(d2dContext, new SharpDX.Direct2D1.GradientStop[] { new SharpDX.Direct2D1.GradientStop() { Color = Color.Yellow, Position = 0, }, new SharpDX.Direct2D1.GradientStop() { Color = Color.Red, Position = 1, } })); }