public void SpawnSuspect() { //change colors of the sprites? //swap the sprites here for new suspect and change story/image in note suspect.SetSprites(m_headList[Random.Range(0, m_headList.Count)], m_torsoList[Random.Range(0, m_torsoList.Count)], m_hairList[Random.Range(0, m_hairList.Count)], m_eyebrowsList[Random.Range(0, m_eyebrowsList.Count)], m_eyesList[Random.Range(0, m_eyesList.Count)], m_moustacheList[Random.Range(0, m_moustacheList.Count)], m_mouthList[Random.Range(0, m_mouthList.Count)]); suspect.SetSpriteColors(m_skinColorList[Random.Range(0, m_skinColorList.Count)], m_torsoColorList[Random.Range(0, m_torsoColorList.Count)], m_hairColorList[Random.Range(0, m_hairColorList.Count)], m_eyebrowColorList[Random.Range(0, m_eyebrowColorList.Count)], m_eyeColorList[Random.Range(0, m_eyeColorList.Count)], m_moustacheColorList[Random.Range(0, m_moustacheColorList.Count)], m_mouthColorList[Random.Range(0, m_mouthColorList.Count)]); suspect.AssignPersonality(); }