示例#1
0
 // Use this for initialization
 void Start()
 {
     gameMasterReference = GameObject.FindGameObjectWithTag("GM");
     playerInput         = GetComponentInChildren <PlayerController>();
     pauseboi            = gameMasterReference.GetComponentInChildren <InGamePauseMenu>();
     endGameMovement     = gameMasterReference.GetComponentInChildren <SurvivalSystem>();
     Cursor.visible      = false;
 }
 public void Death()
 {
     if (health <= 0)
     {
         SurvivalSystem reference = gameManagersReference.GetComponentInChildren <SurvivalSystem>();
         reference.lifeTimer += score;
         Destroy(gameObject);
     }
 }