// Use this for initialization void Start() { gameMasterReference = GameObject.FindGameObjectWithTag("GM"); playerInput = GetComponentInChildren <PlayerController>(); pauseboi = gameMasterReference.GetComponentInChildren <InGamePauseMenu>(); endGameMovement = gameMasterReference.GetComponentInChildren <SurvivalSystem>(); Cursor.visible = false; }
public void Death() { if (health <= 0) { SurvivalSystem reference = gameManagersReference.GetComponentInChildren <SurvivalSystem>(); reference.lifeTimer += score; Destroy(gameObject); } }