public void RestoreStat_StatNearKeyPoint_RaiseEventWithCorrentValues2() { // ARRANGE var survivalData = new SurvivalData(); var stat = survivalData.Stats.SingleOrDefault(x => x.Type == SurvivalStatType.Satiety); stat.Value = -25; var stat2 = survivalData.Stats.SingleOrDefault(x => x.Type == SurvivalStatType.Water); stat2.Value = -25; // ACT using (var monitor = survivalData.Monitor()) { survivalData.RestoreStat(SurvivalStatType.Water, 3); // ASSERT monitor.Should().Raise(nameof(ISurvivalData.StatCrossKeyValue)) .WithArgs <SurvivalStatChangedEventArgs>(args => args.KeyPoint.Level == SurvivalStatHazardLevel.Strong && args.KeyPoint.Value == -25); } }
public void Update_StatNearKeyPoint_RaiseEventWithCorrentValues() { // ARRANGE var survivalData = new SurvivalData(); var stat = survivalData.Stats.SingleOrDefault(x => x.Type == SurvivalStatType.Satiety); stat.Value = 1; // ACT using (var monitor = survivalData.Monitor()) { survivalData.Update(); // ASSERT monitor.Should().Raise(nameof(ISurvivalData.StatCrossKeyValue)) .WithArgs <SurvivalStatChangedEventArgs>(args => args.KeyPoint.Level == SurvivalStatHazardLevel.Lesser && args.KeyPoint.Value == 0); } }