private static void UpdateWater(Survival __instance, float timePassed) { UpdateStat(timePassed, ref __instance.water, __instance.GetWaterTime(), __instance.GetMinWater(), __instance.GetWaterCapacity(), __instance.GetWaterOverfillSize(), __instance.GetDehydrationDamage()); }
/// <summary> /// This is a copy paste of the original <see cref="Survival.Eat(GameObject)"/> because there are too many things to transpile /// </summary> /// <param name="__instance"></param> /// <param name="useObj"></param> private void NewPrefixPatch(Survival __instance, GameObject useObj) { flag = false; if (useObj != null) { Eatable component = useObj.GetComponent <Eatable>(); if (component != null) { if (component.GetFoodValue() != 0f) { float miniFoodOverfill = __instance.GetStomachSize() - 1; if (__instance.food <= miniFoodOverfill) { __instance.food = Mathf.Clamp(__instance.food + component.GetFoodValue(), 0f, __instance.GetStomachOverfillSize()); } __instance.onEat.Trigger(component.GetFoodValue()); if (component.GetFoodValue() > 0f) { GoalManager.main.OnCustomGoalEvent("Eat_Something"); } flag = true; } if (component.GetWaterValue() != 0f) { float minWaterOverfill = __instance.GetWaterCapacity() - 1; if (__instance.water <= minWaterOverfill) { __instance.water = Mathf.Clamp(__instance.water + component.GetWaterValue(), 0f, __instance.GetWaterOverfillSize()); } __instance.onDrink.Trigger(component.GetWaterValue()); if (component.GetWaterValue() > 0f) { GoalManager.main.OnCustomGoalEvent("Drink_Something"); } flag = true; } var lowFoodThreshold = __instance.GetLowFoodThreshold(); var lowWaterThreshold = __instance.GetLowWaterThreshold(); bool foodOkay = (__instance.food > lowFoodThreshold && __instance.food - component.GetFoodValue() < lowFoodThreshold); bool waterOkay = (__instance.water > lowWaterThreshold && __instance.water - component.GetWaterValue() < lowWaterThreshold); if (foodOkay || waterOkay) { __instance.vitalsOkNotification.Play(); } } if (flag) { TechType techType = CraftData.GetTechType(useObj); if (techType == TechType.None) { Pickupable component2 = useObj.GetComponent <Pickupable>(); if (component2) { techType = component2.GetTechType(); } } FMODUWE.PlayOneShot(CraftData.GetUseEatSound(techType), Player.main.transform.position, 1f); if (techType == TechType.Bladderfish) { Player.main.GetComponent <OxygenManager>().AddOxygen(__instance.GetO2FromBlatterfish()); } } } }