示例#1
0
 private static void UpdateWater(Survival __instance, float timePassed)
 {
     UpdateStat(timePassed, ref __instance.water, __instance.GetWaterTime(), __instance.GetMinWater(), __instance.GetWaterCapacity(),
                __instance.GetWaterOverfillSize(), __instance.GetDehydrationDamage());
 }
示例#2
0
        /// <summary>
        /// This is a copy paste of the original <see cref="Survival.Eat(GameObject)"/> because there are too many things to transpile
        /// </summary>
        /// <param name="__instance"></param>
        /// <param name="useObj"></param>
        private void NewPrefixPatch(Survival __instance, GameObject useObj)
        {
            flag = false;
            if (useObj != null)
            {
                Eatable component = useObj.GetComponent <Eatable>();
                if (component != null)
                {
                    if (component.GetFoodValue() != 0f)
                    {
                        float miniFoodOverfill = __instance.GetStomachSize() - 1;
                        if (__instance.food <= miniFoodOverfill)
                        {
                            __instance.food = Mathf.Clamp(__instance.food + component.GetFoodValue(), 0f, __instance.GetStomachOverfillSize());
                        }
                        __instance.onEat.Trigger(component.GetFoodValue());
                        if (component.GetFoodValue() > 0f)
                        {
                            GoalManager.main.OnCustomGoalEvent("Eat_Something");
                        }
                        flag = true;
                    }

                    if (component.GetWaterValue() != 0f)
                    {
                        float minWaterOverfill = __instance.GetWaterCapacity() - 1;
                        if (__instance.water <= minWaterOverfill)
                        {
                            __instance.water = Mathf.Clamp(__instance.water + component.GetWaterValue(), 0f, __instance.GetWaterOverfillSize());
                        }
                        __instance.onDrink.Trigger(component.GetWaterValue());
                        if (component.GetWaterValue() > 0f)
                        {
                            GoalManager.main.OnCustomGoalEvent("Drink_Something");
                        }
                        flag = true;
                    }

                    var lowFoodThreshold  = __instance.GetLowFoodThreshold();
                    var lowWaterThreshold = __instance.GetLowWaterThreshold();

                    bool foodOkay  = (__instance.food > lowFoodThreshold && __instance.food - component.GetFoodValue() < lowFoodThreshold);
                    bool waterOkay = (__instance.water > lowWaterThreshold && __instance.water - component.GetWaterValue() < lowWaterThreshold);
                    if (foodOkay || waterOkay)
                    {
                        __instance.vitalsOkNotification.Play();
                    }
                }


                if (flag)
                {
                    TechType techType = CraftData.GetTechType(useObj);
                    if (techType == TechType.None)
                    {
                        Pickupable component2 = useObj.GetComponent <Pickupable>();
                        if (component2)
                        {
                            techType = component2.GetTechType();
                        }
                    }
                    FMODUWE.PlayOneShot(CraftData.GetUseEatSound(techType), Player.main.transform.position, 1f);
                    if (techType == TechType.Bladderfish)
                    {
                        Player.main.GetComponent <OxygenManager>().AddOxygen(__instance.GetO2FromBlatterfish());
                    }
                }
            }
        }