public void Init(SurveyorProbe localProbe)
 {
     _attachedProbe = localProbe;
     _attachedProbe.OnLaunchProbe        += OnLaunchProbe;
     _attachedProbe.OnAnchorProbe        += OnAnchorProbe;
     _attachedProbe.OnUnanchorProbe      += OnUnanchorProbe;
     _attachedProbe.OnRetrieveProbe      += OnRetrieveProbe;
     _attachedProbe.OnProbeDestroyed     += OnProbeDestroyed;
     _attachedProbe.OnStartRetrieveProbe += OnStartRetrieveProbe;
 }
 private void OnLaunchProbe(SurveyorProbe probe) =>
 this.SendMessage(new LaunchProbeMessage(true));
示例#3
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 private void HandleRetrieve(SurveyorProbe probe) => SendEvent(CreateMessage(false));
 private static void OnLaunchProbe(SurveyorProbe probe) =>
 new PlayerLaunchProbeMessage().Send();
示例#5
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 private void HandleLaunch(SurveyorProbe probe) => SendEvent(CreateMessage(true));