public void Run() { Console.WindowHeight = 38; Console.WindowWidth = 120; int fieldHeight = 28; int fieldWidth = 28; Field game = new Field(); game.CreateField(fieldHeight, fieldWidth); RenderField render = new RenderField(); render.DrawBorders(game.GameField); bool exit = false; while (!exit) { if (Console.KeyAvailable) { ConsoleKey key = Console.ReadKey(true).Key; if (key == ConsoleKey.A) { Random random = new Random(); int[] animalPos = new int[] { random.Next(fieldHeight), random.Next(fieldWidth) }; Prey antilope = new Prey(animalPos, Constants.Health, Constants.PreySpeed, Constants.PreyFOV, 'A'); game.AddAnimal(antilope); //continue; } if (key == ConsoleKey.L) { Random random = new Random(); int[] animalPos = new int[] { random.Next(fieldHeight), random.Next(fieldWidth) }; Predator lion = new Predator(animalPos, Constants.Health, Constants.LionSpeed, Constants.LionFOV, 'L'); game.AddAnimal(lion); //continue; } if (key == ConsoleKey.Escape) { exit = true; //continue; } } Surroundings getSurroundings = new Surroundings(); getSurroundings.AnalizeField(game.GameField); render.DrawField(game.GameField); //Think think = new Think(); //think.WatchAround(game.GameField); //think.SortByDistance(); Thread.Sleep(1000 / 24); } }