/// <summary>
        /// Creates a surface product definition shape representation.
        /// </summary>
        /// <remarks>
        /// If a body representation is supplied, then we expect that this is already contained in a representation list, inside
        /// a product representation. As such, just modify the list and return.
        /// </remarks>
        /// <param name="exporterIFC">The ExporterIFC object.</param>
        /// <param name="element">The element.</param>
        /// <param name="geometryElement">The geometry element.</param>
        /// <param name="exportBoundaryRep">If this is true, it will export boundary representations.</param>
        /// <param name="exportAsFacetation">If this is true, it will export the geometry as facetation.</param>
        /// <param name="bodyRep">Body representation.</param>
        /// <param name="boundaryRep">Boundary representation.</param>
        /// <returns>The handle.</returns>
        public static IFCAnyHandle CreateSurfaceProductDefinitionShape(ExporterIFC exporterIFC, Element element,
                                                                       GeometryElement geometryElement, bool exportBoundaryRep, bool exportAsFacetation, ref IFCAnyHandle bodyRep, ref IFCAnyHandle boundaryRep)
        {
            bool hasOriginalBodyRepresentation = bodyRep != null;
            bool success = SurfaceExporter.ExportSurface(exporterIFC, element, geometryElement, exportBoundaryRep, exportAsFacetation, ref bodyRep, ref boundaryRep);

            if (!success)
            {
                return(null);
            }

            // If we supplied a body representation, then we expect that this is already contained in a representation list, inside
            // a product representation.  As such, just modify the list and return.
            if (hasOriginalBodyRepresentation)
            {
                return(null);
            }

            List <IFCAnyHandle> representations = new List <IFCAnyHandle>();

            representations.Add(bodyRep);
            if (exportBoundaryRep && !IFCAnyHandleUtil.IsNullOrHasNoValue(boundaryRep))
            {
                representations.Add(boundaryRep);
            }

            IFCAnyHandle boundingBoxRep = BoundingBoxExporter.ExportBoundingBox(exporterIFC, geometryElement, Transform.Identity);

            if (boundingBoxRep != null)
            {
                representations.Add(boundingBoxRep);
            }

            return(IFCInstanceExporter.CreateProductDefinitionShape(exporterIFC.GetFile(), null, null, representations));
        }
示例#2
0
    public static List <BXDAMesh> ExportMeshes(RigidNode_Base baseNode, bool useOCL = false)
    {
        SurfaceExporter surfs = new SurfaceExporter();

        BXDJSkeleton.SetupFileNames(baseNode, true);

        List <RigidNode_Base> nodes = new List <RigidNode_Base>();

        baseNode.ListAllNodes(nodes);

        SynthesisGUI.Instance.ExporterSetMeshes(nodes.Count);

        List <BXDAMesh> meshes = new List <BXDAMesh>();

        foreach (RigidNode_Base node in nodes)
        {
            SynthesisGUI.Instance.ExporterSetOverallText("Exporting " + node.ModelFileName);

            if (node is RigidNode && node.GetModel() != null && node.ModelFileName != null && node.GetModel() is CustomRigidGroup)
            {
                Console.WriteLine("Exporting " + node.ModelFileName);

                try
                {
                    SynthesisGUI.Instance.ExporterReset();
                    CustomRigidGroup group = (CustomRigidGroup)node.GetModel();
                    surfs.Reset(node.GUID);
                    Console.WriteLine("Exporting meshes...");
                    surfs.ExportAll(group, (long progress, long total) =>
                    {
                        double totalProgress = (((double)progress / (double)total) * 100.0);
                        SynthesisGUI.Instance.ExporterSetSubText(String.Format("Export {1} / {2}", Math.Round(totalProgress, 2), progress, total));
                        SynthesisGUI.Instance.ExporterSetProgress(totalProgress);
                    });
                    Console.WriteLine();
                    BXDAMesh output = surfs.GetOutput();
                    Console.WriteLine("Output: " + output.meshes.Count + " meshes");
                    Console.WriteLine("Computing colliders...");
                    output.colliders.Clear();
                    output.colliders.AddRange(ConvexHullCalculator.GetHull(output));

                    meshes.Add(output);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                    throw new Exception("Error exporting mesh: " + node.GetModelID());
                }
            }

            SynthesisGUI.Instance.ExporterStepOverall();
        }

        return(meshes);
    }
示例#3
0
        /// <summary>
        /// Exports the BXDF and BXDA files.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Exporter_DoWork(object sender, DoWorkEventArgs e)
        {
            if (FilePathTextBox.Text.Length == 0 || FileNameTextBox.Text.Length == 0 || FileNameTextBox.Text.IndexOfAny(System.IO.Path.GetInvalidFileNameChars()) >= 0)
            {
                e.Result = "Invalid Export Parameters.";
                return;
            }

            FieldDefinition fieldDefinition = new FieldDefinition(FileNameTextBox.Text);
            SurfaceExporter exporter        = new SurfaceExporter();

            ComponentOccurrencesEnumerator componentOccurrences = ((AssemblyDocument)Program.INVENTOR_APPLICATION.ActiveDocument).ComponentDefinition.Occurrences.AllLeafOccurrences;

            for (int i = 0; i < componentOccurrences.Count; i++)
            {
                progressWindow.Invoke(new Action(() =>
                {
                    progressWindow.ProcessInfoLabel.Text    = "Exporting: " + (Math.Round((i / (float)componentOccurrences.Count) * 100.0f, 2)).ToString() + "%";
                    progressWindow.ProcessProgressBar.Value = i;
                }));

                if (componentOccurrences[i + 1].Visible)
                {
                    exporter.Reset();
                    exporter.Export(componentOccurrences[i + 1], false, true); // Index starts at 1?

                    BXDAMesh output = exporter.GetOutput();

                    FieldNode outputNode = new FieldNode(componentOccurrences[i + 1].Name,
                                                         CollisionObjectsView.Nodes.Find(componentOccurrences[i + 1].Name, true).Length > 0 ?
                                                         FieldNodeCollisionType.MESH : FieldNodeCollisionType.NONE);

                    outputNode.AddSubMeshes(output);

                    fieldDefinition.AddChild(outputNode);
                }
            }

            BXDFProperties.WriteProperties(FilePathTextBox.Text + "\\" + FileNameTextBox.Text + ".bxdf", fieldDefinition);

            fieldDefinition.CreateMesh();
            fieldDefinition.GetMeshOutput().WriteToFile(FilePathTextBox.Text + "\\" + FileNameTextBox.Text + ".bxda");

            FieldDefinition_Base copyDefinition = BXDFProperties.ReadProperties(FilePathTextBox.Text + "\\" + FileNameTextBox.Text + ".bxdf");

            e.Result = "Export Successful!";
        }
示例#4
0
    /// <summary>
    /// The lite equivalent of the 'Start Exporter' <see cref="Button"/> in the <see cref="ExporterForm"/>. Used in <see cref="ExporterWorker_DoWork(Object, "/>
    /// </summary>
    /// <seealso cref="ExporterWorker_DoWork"/>
    /// <param name="baseNode"></param>
    /// <returns></returns>
    public List <BXDAMesh> ExportMeshesLite(RigidNode_Base baseNode)
    {
        SurfaceExporter surfs = new SurfaceExporter();

        BXDJSkeleton.SetupFileNames(baseNode, true);

        List <RigidNode_Base> nodes = new List <RigidNode_Base>();

        baseNode.ListAllNodes(nodes);

        List <BXDAMesh> meshes = new List <BXDAMesh>();

        foreach (RigidNode_Base node in nodes)
        {
            SetProgressText("Exporting " + node.ModelFileName);

            if (node is RigidNode && node.GetModel() != null && node.ModelFileName != null && node.GetModel() is CustomRigidGroup)
            {
                try
                {
                    CustomRigidGroup group = (CustomRigidGroup)node.GetModel();
                    surfs.Reset(node.GUID);
                    surfs.ExportAll(group, (long progress, long total) =>
                    {
                        SetProgressText(String.Format("Export {0} / {1}", progress, total));
                    });
                    BXDAMesh output = surfs.GetOutput();
                    output.colliders.Clear();
                    output.colliders.AddRange(ConvexHullCalculator.GetHull(output));

                    meshes.Add(output);
                }
                catch (Exception e)
                {
                    throw new Exception("Error exporting mesh: " + node.GetModelID(), e);
                }
            }
        }

        return(meshes);
    }
示例#5
0
        /// <summary>
        /// Executes the actual exporting.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void exporter_DoWork(object sender, DoWorkEventArgs e)
        {
            FieldDefinition fieldDefinition = FieldDefinition.Factory(Guid.NewGuid(), Program.ASSEMBLY_DOCUMENT.DisplayName);

            foreach (PropertySet ps in Program.MAINWINDOW.GetPropertySetsTabControl().TranslateToPropertySets())
            {
                fieldDefinition.AddPropertySet(ps);
            }

            SurfaceExporter surfaceExporter   = new SurfaceExporter();
            List <string>   exportedMeshes    = new List <string>();
            List <string>   exportedColliders = new List <string>();
            StringBuilder   pathBuilder       = new StringBuilder();

            int numOccurrences      = Program.ASSEMBLY_DOCUMENT.ComponentDefinition.Occurrences.AllLeafOccurrences.Count;
            int progressPercent     = 0;
            int currentOccurrenceID = 0;

            foreach (ComponentOccurrence currentOccurrence in Program.ASSEMBLY_DOCUMENT.ComponentDefinition.Occurrences.AllLeafOccurrences)
            {
                if (exporter.CancellationPending)
                {
                    e.Cancel = true;
                    return;
                }

                progressPercent = (int)Math.Floor((currentOccurrenceID / (double)numOccurrences) * 100.0);
                exporter.ReportProgress(progressPercent, "Exporting... " + progressPercent + "%");

                if (currentOccurrence.Visible &&
                    currentOccurrence.ReferencedDocumentDescriptor != null &&
                    currentOccurrence.ReferencedDocumentDescriptor.ReferencedDocumentType == DocumentTypeEnum.kPartDocumentObject &&
                    currentOccurrence.SurfaceBodies.Count > 0)
                {
                    FieldNode outputNode = new FieldNode(currentOccurrence.Name);

                    outputNode.Position = Utilities.ToBXDVector(currentOccurrence.Transformation.Translation);
                    outputNode.Rotation = Utilities.QuaternionFromMatrix(currentOccurrence.Transformation);

                    if (!exportedMeshes.Contains(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName))
                    {
                        surfaceExporter.Reset();
                        surfaceExporter.Export(((PartDocument)currentOccurrence.ReferencedDocumentDescriptor.ReferencedDocument).ComponentDefinition, false, true);

                        BXDAMesh.BXDASubMesh outputMesh = surfaceExporter.GetOutput().meshes.First();

                        exportedMeshes.Add(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);
                        fieldDefinition.AddSubMesh(outputMesh);
                    }

                    outputNode.SubMeshID = exportedMeshes.IndexOf(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);

                    ComponentPropertiesTabPage componentProperties = Program.MAINWINDOW.GetPropertySetsTabControl().GetParentTabPage(currentOccurrence.Name);

                    if (componentProperties != null)
                    {
                        outputNode.PropertySetID = componentProperties.Name;

                        PropertySet propertySet = fieldDefinition.GetPropertySets()[outputNode.PropertySetID];

                        if (propertySet.Collider.CollisionType == PropertySet.PropertySetCollider.PropertySetCollisionType.MESH &&
                            ((PropertySet.MeshCollider)propertySet.Collider).Convex)
                        {
                            if (!exportedColliders.Contains(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName))
                            {
                                exportedColliders.Add(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);
                                fieldDefinition.AddCollisionMesh(ConvexHullCalculator.GetHull(fieldDefinition.GetSubMesh(outputNode.SubMeshID)));
                            }

                            outputNode.CollisionMeshID = exportedColliders.IndexOf(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);
                        }
                    }

                    pathBuilder.Clear();

                    foreach (ComponentOccurrence co in currentOccurrence.OccurrencePath)
                    {
                        pathBuilder.Append(co.Name + "/");
                    }

                    pathBuilder.Length--;

                    fieldDefinition.NodeGroup[pathBuilder.ToString()] = outputNode;
                }

                currentOccurrenceID++;
            }

            exporter.ReportProgress(100, "Export Successful!");

            fieldDefinition.GetMeshOutput().WriteToFile(filePathTextBox.Text + "\\mesh.bxda");

            BXDFProperties.WriteProperties(filePathTextBox.Text + "\\definition.bxdf", fieldDefinition);

            // Use the commented code below for debugging.

            /** /
             * string result;
             * FieldDefinition readDefinition = BXDFProperties.ReadProperties(filePathTextBox.Text + "\\definition.bxdf", out result);
             * MessageBox.Show(result);
             * /**/
        }
示例#6
0
        /// <summary>
        /// Executes the actual exporting.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void exporter_DoWork(object sender, DoWorkEventArgs e)
        {
            string directory = FIELD_FOLDER + fieldNameTextBox.Text;

            // Create directory if it does not exist
            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }
            // Warn user of overwrite if it does exist
            else if (MessageBox.Show("A field with this name already exists. Continue?", "Overwrite Existing Field", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
            {
                e.Cancel = true;
                return;
            }

            FieldDefinition fieldDefinition = FieldDefinition.Factory(Guid.NewGuid(), Program.ASSEMBLY_DOCUMENT.DisplayName);

            foreach (PropertySet ps in Program.MAINWINDOW.GetPropertySetsTabControl().TranslateToPropertySets())
            {
                fieldDefinition.AddPropertySet(ps);
            }

            SurfaceExporter surfaceExporter   = new SurfaceExporter();
            List <string>   exportedMeshes    = new List <string>();
            List <string>   exportedColliders = new List <string>();
            StringBuilder   pathBuilder       = new StringBuilder();

            int numOccurrences      = Program.ASSEMBLY_DOCUMENT.ComponentDefinition.Occurrences.AllLeafOccurrences.Count;
            int progressPercent     = 0;
            int currentOccurrenceID = 0;

            foreach (ComponentOccurrence currentOccurrence in Program.ASSEMBLY_DOCUMENT.ComponentDefinition.Occurrences.AllLeafOccurrences)
            {
                if (exporter.CancellationPending)
                {
                    e.Cancel = true;
                    return;
                }

                progressPercent = (int)Math.Floor((currentOccurrenceID / (double)numOccurrences) * 100.0);
                exporter.ReportProgress(progressPercent, "Exporting... " + progressPercent + "%");

                if (currentOccurrence.Visible &&
                    currentOccurrence.ReferencedDocumentDescriptor != null &&
                    currentOccurrence.ReferencedDocumentDescriptor.ReferencedDocumentType == DocumentTypeEnum.kPartDocumentObject &&
                    currentOccurrence.SurfaceBodies.Count > 0)
                {
                    FieldNode outputNode = new FieldNode(currentOccurrence.Name);

                    outputNode.Position = Utilities.ToBXDVector(currentOccurrence.Transformation.Translation);
                    outputNode.Rotation = Utilities.QuaternionFromMatrix(currentOccurrence.Transformation);

                    if (!exportedMeshes.Contains(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName))
                    {
                        surfaceExporter.Reset();
                        surfaceExporter.Export(((PartDocument)currentOccurrence.ReferencedDocumentDescriptor.ReferencedDocument).ComponentDefinition, false, true);

                        BXDAMesh.BXDASubMesh outputMesh = surfaceExporter.GetOutput().meshes.First();

                        exportedMeshes.Add(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);
                        fieldDefinition.AddSubMesh(outputMesh);
                    }

                    outputNode.SubMeshID = exportedMeshes.IndexOf(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);

                    ComponentPropertiesTabPage componentProperties = Program.MAINWINDOW.GetPropertySetsTabControl().GetParentTabPage(currentOccurrence.Name);

                    if (componentProperties != null)
                    {
                        outputNode.PropertySetID = componentProperties.Name;

                        PropertySet propertySet = fieldDefinition.GetPropertySets()[outputNode.PropertySetID];

                        if (propertySet.Collider.CollisionType == PropertySet.PropertySetCollider.PropertySetCollisionType.MESH &&
                            ((PropertySet.MeshCollider)propertySet.Collider).Convex)
                        {
                            if (!exportedColliders.Contains(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName))
                            {
                                exportedColliders.Add(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);
                                var test = fieldDefinition.GetSubMesh(outputNode.SubMeshID);
                                fieldDefinition.AddCollisionMesh(ConvexHullCalculator.GetHull(fieldDefinition.GetSubMesh(outputNode.SubMeshID)));
                            }
                            outputNode.CollisionMeshID = exportedColliders.IndexOf(currentOccurrence.ReferencedDocumentDescriptor.FullDocumentName);
                        }
                    }

                    pathBuilder.Clear();

                    foreach (ComponentOccurrence co in currentOccurrence.OccurrencePath)
                    {
                        pathBuilder.Append(co.Name + "/");
                    }

                    pathBuilder.Length--;

                    fieldDefinition.NodeGroup[pathBuilder.ToString()] = outputNode;
                }

                currentOccurrenceID++;
            }

            exporter.ReportProgress(100, "Export Successful!");

            fieldDefinition.GetMeshOutput().WriteToFile(directory + "\\mesh.bxda");

            // Field data such as spawnpoints and gamepieces
            ExportFieldData(directory);

            // Property sets
            BXDFProperties.WriteProperties(directory + "\\definition.bxdf", fieldDefinition);

            // Open the export directory when done
            if (openFolderCheckBox.Checked)
            {
                Process.Start("explorer.exe", "/select, " + directory);
            }
        }
示例#7
0
    /// <summary>
    /// The lite equivalent of the 'Start Exporter' <see cref="Button"/> in the <see cref="ExporterForm"/>. Used in <see cref="ExporterWorker_DoWork(Object, "/>
    /// </summary>
    /// <seealso cref="ExporterWorker_DoWork"/>
    /// <param name="baseNode"></param>
    /// <returns></returns>
    public List <BXDAMesh> ExportMeshesLite(RigidNode_Base baseNode, float totalMassKg)
    {
        SurfaceExporter surfs = new SurfaceExporter();

        BXDJSkeleton.SetupFileNames(baseNode);

        List <RigidNode_Base> nodes = new List <RigidNode_Base>();

        baseNode.ListAllNodes(nodes);

        List <BXDAMesh> meshes = new List <BXDAMesh>();

        SetProgress(0, "Exporting Model");

        for (int i = 0; i < nodes.Count; i++)
        {
            RigidNode_Base node = nodes[i];

            if (node is RigidNode && node.GetModel() != null && node.ModelFileName != null && node.GetModel() is CustomRigidGroup)
            {
                try
                {
                    CustomRigidGroup group = (CustomRigidGroup)node.GetModel();

                    BXDAMesh output = surfs.ExportAll(group, node.GUID, (long progress, long total) =>
                    {
                        SetProgress(((double)progress / total) / nodes.Count + (double)i / nodes.Count);
                    });

                    output.colliders.Clear();
                    output.colliders.AddRange(ConvexHullCalculator.GetHull(output));

                    meshes.Add(output);
                }
                catch (Exception e)
                {
                    throw new Exception("Error exporting mesh: " + node.GetModelID(), e);
                }
            }
        }

        // Apply custom mass to mesh
        if (totalMassKg > 0) // Negative value indicates that default mass should be left alone (TODO: Make default mass more accurate)
        {
            float totalDefaultMass = 0;
            foreach (BXDAMesh mesh in meshes)
            {
                totalDefaultMass += mesh.physics.mass;
            }
            for (int i = 0; i < meshes.Count; i++)
            {
                meshes[i].physics.mass = totalMassKg * (float)(meshes[i].physics.mass / totalDefaultMass);
            }
        }

        // Add meshes to all nodes
        for (int i = 0; i < meshes.Count; i++)
        {
            ((OGL_RigidNode)nodes[i]).loadMeshes(meshes[i]);
        }

        // Get wheel information (radius, center, etc.) for all wheels
        foreach (RigidNode_Base node in nodes)
        {
            SkeletalJoint_Base joint = node.GetSkeletalJoint();

            // Joint will be null if the node has no connection.
            // cDriver will be null if there is no driver connected to the joint.
            if (joint != null && joint.cDriver != null)
            {
                WheelDriverMeta wheelDriver = (WheelDriverMeta)joint.cDriver.GetInfo(typeof(WheelDriverMeta));

                // Drivers without wheel metadata do not need radius, center, or width info.
                if (wheelDriver != null)
                {
                    (node as OGLViewer.OGL_RigidNode).GetWheelInfo(out float radius, out float width, out BXDVector3 center);
                    wheelDriver.radius = radius;
                    wheelDriver.center = center;
                    wheelDriver.width  = width;

                    joint.cDriver.AddInfo(wheelDriver);
                }
            }
        }

        return(meshes);
    }