public static RenderGeometry CreateConeGeometry(float radius, float height, int segmentP, int segmentH, bool smoothH, bool smoothV, float cutTop = 0, float cutAngle = 0) { if (cutTop == 0) { StructureGeometry structure = new StructureGeometry(); RenderGeometry.FaceType faceType = GetFaceType(smoothH, smoothV); SurfaceComponentGeometry coneCap = SurfaceComponentGeometries.CreateConeCapGeometry(radius, height, segmentP, segmentH, cutAngle, 1, faceType); if (cutAngle == 0) { SurfaceComponentGeometry bottom = SurfaceComponentGeometries.CreateRegularPolygonGeometry(radius, segmentP, 2); bottom.ApplyRotation(Quaternion.AngleAxis(180, Vector3.right)); Vertex corner = structure.CreateVertex(); structure.CreateFace(coneCap, false, corner); structure.CreateFace(bottom, false, corner); } else { SurfaceComponentGeometry bottom = SurfaceComponentGeometries.CreateFanCapGeometry(radius, segmentP, 1, cutAngle, 2); SurfaceComponentGeometry wall1 = SurfaceComponentGeometries.CreateTriangleGeometry(1, 1, 0, segmentH, true, 3); SurfaceComponentGeometry wall2 = SurfaceComponentGeometries.CreateTriangleGeometry(1, 1, 0, segmentH, true, 4); Vertex cornerUp = structure.CreateVertex(new Vector3(0, height, 0)); Vertex cornerDownC = structure.CreateVertex(Vector3.zero); Vertex cornerDown1 = structure.CreateVertex(new Vector3(radius * Mathf.Cos(cutAngle), 0, -radius * Mathf.Sin(cutAngle))); Vertex cornerDown2 = structure.CreateVertex(new Vector3(radius, 0, 0)); structure.CreateFace(coneCap, true, cornerDown1, cornerDown2, cornerUp); structure.CreateFace(bottom, true, cornerDown2, cornerDown1, cornerDownC); structure.CreateFace(wall1, true, cornerDown1, cornerUp, cornerDownC); structure.CreateFace(wall2, true, cornerDownC, cornerUp, cornerDown2); } return(structure.Build()); } else { RenderGeometry geometry = CreateCylinderGeometry(radius, height, segmentP, segmentH, smoothH, smoothV, cutAngle); geometry.ApplyOffset(Vector3.up * (height / 2)); float shrinkCoeff = (1 - cutTop) / height; SpaceWarp warp = new SpaceWarp($"x*(1-y*{shrinkCoeff})", "y", $"z*(1-y*{shrinkCoeff})"); geometry.ApplySpaceWarp(warp); return(geometry); } }
public static SurfaceComponentGeometry CreateXSplitSquareGeometry( float sizeX, float sizeZ, int segmentX, int segmentZ, float spikeHeight = 0, int surfaceGroup = 0, RenderGeometry.FaceType faceType = RenderGeometry.FaceType.Polygonal) { var planeGeometry = SurfaceComponentGeometries.CreatePlaneGeometry(sizeX, sizeZ, segmentX, segmentZ); List <Vertex> corners = planeGeometry.corners; var structure = new StructureGeometry(planeGeometry); var coneHeight = spikeHeight / (sizeZ / segmentZ) * Mathf.Sqrt(2); structure.faces.ForEach(f => { var component = SurfaceComponentGeometries.CreateConeCapGeometry(1, coneHeight, 4, 1, 0, surfaceGroup, faceType); component.SplitBoundaries(); structure.SetFaceComponent(f, component, true); }); var geometry = new SurfaceComponentGeometry(structure.Build()); geometry.DefineBoundaries(corners.Select(structure.GetBuiltVertex).ToArray()); return(geometry); }