public void HideBuildingTooltip(SmartEntity building) { SupportViewComponent supportViewComp = building.SupportViewComp; if (supportViewComp != null) { supportViewComp.TeardownElements(); } }
private void UpdateAllStarportTooltips() { NodeList <StarportNode> starportNodeList = Service.BuildingLookupController.StarportNodeList; for (StarportNode starportNode = starportNodeList.Head; starportNode != null; starportNode = starportNode.Next) { SupportViewComponent supportViewComponent = starportNode.Entity.Get <SupportViewComponent>(); if (supportViewComponent != null) { supportViewComponent.TeardownElements(); this.EnsureBuildingTooltip((SmartEntity)supportViewComponent.Entity); } } }
private void StartHealthRepair(HealthViewComponent healthView) { this.repairing = true; healthView.AutoRegenerating = true; Entity entity = healthView.Entity; this.eventManager.SendEvent(EventId.EntityPostBattleRepairStarted, entity); SupportViewComponent supportViewComponent = entity.Get <SupportViewComponent>(); if (supportViewComponent != null) { supportViewComponent.TeardownElements(); } GeneratorViewComponent generatorViewComponent = entity.Get <GeneratorViewComponent>(); if (generatorViewComponent != null) { generatorViewComponent.SetEnabled(false); } BuildingComponent buildingComponent = entity.Get <BuildingComponent>(); Service.Get <StorageEffects>().UpdateFillState(entity, buildingComponent.BuildingType); }
private void PrepareEntityView(SmartEntity entity, GameObject gameObject) { EntityRef entityRef = gameObject.AddComponent <EntityRef>(); entityRef.Entity = entity; StaticDataController staticDataController = Service.StaticDataController; GameObjectViewComponent gameObjectViewComponent; if (entity.GameObjectViewComp != null) { gameObjectViewComponent = entity.GameObjectViewComp; Vector3 position = gameObjectViewComponent.MainTransform.position; UnityEngine.Object.Destroy(gameObjectViewComponent.MainGameObject); gameObjectViewComponent.MainGameObject = gameObject; gameObjectViewComponent.MainTransform.position = position; } else { float tooltipHeightOffset = 0f; if (entity.BuildingComp != null) { tooltipHeightOffset = entity.BuildingComp.BuildingType.TooltipHeightOffset; EffectsTypeVO effectsTypeVO = staticDataController.Get <EffectsTypeVO>("effect203"); AssetManager assetManager = Service.AssetManager; assetManager.RegisterPreloadableAsset(effectsTypeVO.AssetName); AssetHandle assetHandle = AssetHandle.Invalid; assetManager.Load(ref assetHandle, effectsTypeVO.AssetName, new AssetSuccessDelegate(this.SparkFxSuccess), null, entity); } else if (entity.TroopComp != null) { TroopTypeVO troopTypeVO = Service.StaticDataController.Get <TroopTypeVO>(entity.TroopComp.TroopType.Uid); tooltipHeightOffset = troopTypeVO.TooltipHeightOffset; } gameObjectViewComponent = new GameObjectViewComponent(gameObject, tooltipHeightOffset); entity.Add(gameObjectViewComponent); } SupportComponent supportComp = entity.SupportComp; SupportViewComponent supportViewComp = entity.SupportViewComp; if (supportComp != null && supportViewComp == null) { SupportViewComponent component = new SupportViewComponent(); entity.Add <SupportViewComponent>(component); if (Service.BuildingController.PurchasingBuilding != entity) { Service.BuildingTooltipController.EnsureBuildingTooltip(entity); } } GeneratorComponent generatorComp = entity.GeneratorComp; GeneratorViewComponent generatorViewComponent = entity.GeneratorViewComp; if (generatorComp != null && generatorViewComponent == null) { generatorViewComponent = new GeneratorViewComponent(entity); entity.Add <GeneratorViewComponent>(generatorViewComponent); } TrapComponent trapComp = entity.TrapComp; TrapViewComponent trapViewComponent = entity.TrapViewComp; if (trapComp != null && trapViewComponent == null) { Animator component2 = gameObjectViewComponent.MainGameObject.GetComponent <Animator>(); Transform transform = gameObjectViewComponent.MainGameObject.transform.Find("Contents"); if (component2 == null) { Service.Logger.ErrorFormat("A trap has been added that does not have a MecAnim controller. Building Uid: {0}, AssetName: {1}", new object[] { entity.BuildingComp.BuildingType.Uid, entity.BuildingComp.BuildingType.AssetName }); } else if (transform == null) { Service.Logger.ErrorFormat("A trap has been added that does not have a Contents transform. Building Uid: {0}, AssetName: {1}", new object[] { entity.BuildingComp.BuildingType.Uid, entity.BuildingComp.BuildingType.AssetName }); } else { GameObject gameObject2 = transform.gameObject; if (gameObject2 == null) { Service.Logger.ErrorFormat("A trap has been added that does not have a Contents GameObject. Building Uid: {0}, AssetName: {1}", new object[] { entity.BuildingComp.BuildingType.Uid, entity.BuildingComp.BuildingType.AssetName }); } trapViewComponent = new TrapViewComponent(component2); if (trapComp.Type.EventType == TrapEventType.Turret) { Transform transform2 = gameObjectViewComponent.MainGameObject.transform; Transform transform3 = transform2.Find(trapComp.Type.TurretTED.TurretAnimatorName); if (transform3 == null) { Service.Logger.ErrorFormat("Trap {0}: Cannot find a gameobject in path {1}", new object[] { entity.BuildingComp.BuildingType.Uid, trapComp.Type.TurretTED.TurretAnimatorName }); } else { Animator component3 = transform3.gameObject.GetComponent <Animator>(); if (component3 == null) { Service.Logger.ErrorFormat("Trap {0}: Cannot find an animator on gameobject in path {1}", new object[] { entity.BuildingComp.BuildingType.Uid, trapComp.Type.TurretTED.TurretAnimatorName }); } else { trapViewComponent.TurretAnim = component3; } } } entity.Add <TrapViewComponent>(trapViewComponent); } } AssetMeshDataMonoBehaviour component4 = gameObjectViewComponent.MainGameObject.GetComponent <AssetMeshDataMonoBehaviour>(); if (component4 != null && component4.OtherGameObjects != null) { for (int i = 0; i < component4.OtherGameObjects.Count; i++) { if (component4.OtherGameObjects[i].name.Contains("center_of_mass")) { gameObjectViewComponent.CenterOfMass = component4.OtherGameObjects[i]; } else if (component4.OtherGameObjects[i].name.Contains("locator_hit")) { gameObjectViewComponent.HitLocators.Add(component4.OtherGameObjects[i]); } else if (component4.OtherGameObjects[i].name.Contains("locator_vehicle")) { gameObjectViewComponent.VehicleLocator = component4.OtherGameObjects[i]; } else if (component4.OtherGameObjects[i].name.Contains("locator_effect")) { gameObjectViewComponent.EffectLocators.Add(component4.OtherGameObjects[i]); } } } if (entity.TroopComp != null) { TroopTypeVO troopTypeVO2 = (TroopTypeVO)entity.TroopComp.TroopType; if (!string.IsNullOrEmpty(troopTypeVO2.PlanetAttachmentId)) { string uid = Service.WorldTransitioner.GetMapDataLoader().GetPlanetData().Uid; List <PlanetAttachmentVO> list = new List <PlanetAttachmentVO>(); foreach (PlanetAttachmentVO current in staticDataController.GetAll <PlanetAttachmentVO>()) { if (current.AttachmentId == troopTypeVO2.PlanetAttachmentId && current.Planets != null && Array.IndexOf <string>(current.Planets, uid) != -1) { list.Add(current); } } AssetManager assetManager2 = Service.AssetManager; for (int j = 0; j < list.Count; j++) { if (list[j] == null) { Service.Logger.ErrorFormat("Attachment is null for troop {0}, asset {1}", new object[] { troopTypeVO2.Uid, troopTypeVO2.AssetName }); } else { AssetHandle assetHandle2 = AssetHandle.Invalid; PlanetAttachmentTO planetAttachmentTO = new PlanetAttachmentTO(); planetAttachmentTO.Entity = entity; planetAttachmentTO.Locator = UnityUtils.FindGameObject(gameObjectViewComponent.MainGameObject, list[j].Locator); if (planetAttachmentTO.Locator == null) { Service.Logger.ErrorFormat("Locator {0} not found in asset {1}, and it should be according to PlanetAttachmentData {2}", new object[] { list[j].Locator, troopTypeVO2.AssetName, list[j].Uid }); planetAttachmentTO.Locator = gameObjectViewComponent.MainGameObject; } assetManager2.Load(ref assetHandle2, list[j].AssetName, new AssetSuccessDelegate(this.PlanetAttachmentSuccess), null, planetAttachmentTO); } } } } FactoryComponent factoryComp = entity.FactoryComp; if (factoryComp != null) { EffectsTypeVO effectsTypeVO2 = staticDataController.Get <EffectsTypeVO>("effect203"); AssetManager assetManager3 = Service.AssetManager; assetManager3.RegisterPreloadableAsset(effectsTypeVO2.AssetName); AssetHandle assetHandle3 = AssetHandle.Invalid; assetManager3.Load(ref assetHandle3, effectsTypeVO2.AssetName, new AssetSuccessDelegate(this.SparkFxSuccess), null, entity); } this.SetupGunLocators(entity, component4); if (entity.TroopShieldHealthComp != null && entity.TroopShieldViewComp == null) { TroopTypeVO troop = Service.StaticDataController.Get <TroopTypeVO>(entity.TroopComp.TroopType.Uid); entity.Add <TroopShieldViewComponent>(new TroopShieldViewComponent(troop)); } gameObject.SetActive(false); this.CheckHealthView(entity); this.CheckMeterShaderView(entity); Service.EntityRenderController.UpdateNewEntityView(entity); }
public override object Remove(Type compCls) { if (compCls == typeof(AreaTriggerComponent)) { this.AreaTriggerComp = null; } else if (compCls == typeof(ArmoryComponent)) { this.ArmoryComp = null; } else if (compCls == typeof(AssetComponent)) { this.AssetComp = null; } else if (compCls == typeof(AttackerComponent)) { this.AttackerComp = null; } else if (compCls == typeof(BarracksComponent)) { this.BarracksComp = null; } else if (compCls == typeof(BoardItemComponent)) { this.BoardItemComp = null; } else if (compCls == typeof(BuildingAnimationComponent)) { this.BuildingAnimationComp = null; } else if (compCls == typeof(BuildingComponent)) { this.BuildingComp = null; } else if (compCls == typeof(CantinaComponent)) { this.CantinaComp = null; } else if (compCls == typeof(ChampionComponent)) { this.ChampionComp = null; } else if (compCls == typeof(CivilianComponent)) { this.CivilianComp = null; } else if (compCls == typeof(ClearableComponent)) { this.ClearableComp = null; } else if (compCls == typeof(DamageableComponent)) { this.DamageableComp = null; } else if (compCls == typeof(DefenderComponent)) { this.DefenderComp = null; } else if (compCls == typeof(DefenseLabComponent)) { this.DefenseLabComp = null; } else if (compCls == typeof(DroidComponent)) { this.DroidComp = null; } else if (compCls == typeof(DroidHutComponent)) { this.DroidHutComp = null; } else if (compCls == typeof(SquadBuildingComponent)) { this.SquadBuildingComp = null; } else if (compCls == typeof(NavigationCenterComponent)) { this.NavigationCenterComp = null; } else if (compCls == typeof(FactoryComponent)) { this.FactoryComp = null; } else if (compCls == typeof(FleetCommandComponent)) { this.FleetCommandComp = null; } else if (compCls == typeof(FollowerComponent)) { this.FollowerComp = null; } else if (compCls == typeof(GameObjectViewComponent)) { this.GameObjectViewComp = null; } else if (compCls == typeof(GeneratorComponent)) { this.GeneratorComp = null; } else if (compCls == typeof(GeneratorViewComponent)) { this.GeneratorViewComp = null; } else if (compCls == typeof(HealerComponent)) { this.HealerComp = null; } else if (compCls == typeof(HealthComponent)) { this.HealthComp = null; } else if (compCls == typeof(TroopShieldComponent)) { this.TroopShieldComp = null; } else if (compCls == typeof(TroopShieldViewComponent)) { this.TroopShieldViewComp = null; } else if (compCls == typeof(TroopShieldHealthComponent)) { this.TroopShieldHealthComp = null; } else if (compCls == typeof(HealthViewComponent)) { this.HealthViewComp = null; } else if (compCls == typeof(HQComponent)) { this.HQComp = null; } else if (compCls == typeof(KillerComponent)) { this.KillerComp = null; } else if (compCls == typeof(LootComponent)) { this.LootComp = null; } else if (compCls == typeof(MeterShaderComponent)) { this.MeterShaderComp = null; } else if (compCls == typeof(OffenseLabComponent)) { this.OffenseLabComp = null; } else if (compCls == typeof(PathingComponent)) { this.PathingComp = null; } else if (compCls == typeof(SecondaryTargetsComponent)) { this.SecondaryTargetsComp = null; } else if (compCls == typeof(ShieldBorderComponent)) { this.ShieldBorderComp = null; } else if (compCls == typeof(ShieldGeneratorComponent)) { this.ShieldGeneratorComp = null; } else if (compCls == typeof(SizeComponent)) { this.SizeComp = null; } else if (compCls == typeof(ShooterComponent)) { this.ShooterComp = null; } else if (compCls == typeof(StarportComponent)) { this.StarportComp = null; } else if (compCls == typeof(StateComponent)) { this.StateComp = null; } else if (compCls == typeof(StorageComponent)) { this.StorageComp = null; } else if (compCls == typeof(SupportComponent)) { this.SupportComp = null; } else if (compCls == typeof(SupportViewComponent)) { this.SupportViewComp = null; } else if (compCls == typeof(TacticalCommandComponent)) { this.TacticalCommandComp = null; } else if (compCls == typeof(ChampionPlatformComponent)) { this.ChampionPlatformComp = null; } else if (compCls == typeof(TeamComponent)) { this.TeamComp = null; } else if (compCls == typeof(TrackingComponent)) { this.TrackingComp = null; } else if (compCls == typeof(TrackingGameObjectViewComponent)) { this.TrackingGameObjectViewComp = null; } else if (compCls == typeof(TransformComponent)) { this.TransformComp = null; } else if (compCls == typeof(TransportComponent)) { this.TransportComp = null; } else if (compCls == typeof(TroopComponent)) { this.TroopComp = null; } else if (compCls == typeof(TurretBuildingComponent)) { this.TurretBuildingComp = null; } else if (compCls == typeof(TurretShooterComponent)) { this.TurretShooterComp = null; } else if (compCls == typeof(WalkerComponent)) { this.WalkerComp = null; } else if (compCls == typeof(WallComponent)) { this.WallComp = null; } else if (compCls == typeof(BuffComponent)) { this.BuffComp = null; } else if (compCls == typeof(TrapComponent)) { this.TrapComp = null; } else if (compCls == typeof(TrapViewComponent)) { this.TrapViewComp = null; } else if (compCls == typeof(HousingComponent)) { this.HousingComp = null; } else if (compCls == typeof(SpawnComponent)) { this.SpawnComp = null; } return(base.Remove(compCls)); }
protected override Entity AddComponentAndDispatchAddEvent(ComponentBase comp, Type compCls) { bool flag = false; if (comp is AreaTriggerComponent) { this.AreaTriggerComp = (AreaTriggerComponent)comp; flag = true; } if (comp is ArmoryComponent) { this.ArmoryComp = (ArmoryComponent)comp; flag = true; } if (comp is AssetComponent) { this.AssetComp = (AssetComponent)comp; flag = true; } if (comp is AttackerComponent) { this.AttackerComp = (AttackerComponent)comp; flag = true; } if (comp is BarracksComponent) { this.BarracksComp = (BarracksComponent)comp; flag = true; } if (comp is BoardItemComponent) { this.BoardItemComp = (BoardItemComponent)comp; flag = true; } if (comp is BuildingAnimationComponent) { this.BuildingAnimationComp = (BuildingAnimationComponent)comp; flag = true; } if (comp is BuildingComponent) { this.BuildingComp = (BuildingComponent)comp; flag = true; } if (comp is ChampionComponent) { this.ChampionComp = (ChampionComponent)comp; flag = true; } if (comp is CivilianComponent) { this.CivilianComp = (CivilianComponent)comp; flag = true; } if (comp is ClearableComponent) { this.ClearableComp = (ClearableComponent)comp; flag = true; } if (comp is DamageableComponent) { this.DamageableComp = (DamageableComponent)comp; flag = true; } if (comp is DefenderComponent) { this.DefenderComp = (DefenderComponent)comp; flag = true; } if (comp is DefenseLabComponent) { this.DefenseLabComp = (DefenseLabComponent)comp; flag = true; } if (comp is DroidComponent) { this.DroidComp = (DroidComponent)comp; flag = true; } if (comp is DroidHutComponent) { this.DroidHutComp = (DroidHutComponent)comp; flag = true; } if (comp is SquadBuildingComponent) { this.SquadBuildingComp = (SquadBuildingComponent)comp; flag = true; } if (comp is NavigationCenterComponent) { this.NavigationCenterComp = (NavigationCenterComponent)comp; flag = true; } if (comp is FactoryComponent) { this.FactoryComp = (FactoryComponent)comp; flag = true; } if (comp is CantinaComponent) { this.CantinaComp = (CantinaComponent)comp; flag = true; } if (comp is FleetCommandComponent) { this.FleetCommandComp = (FleetCommandComponent)comp; flag = true; } if (comp is FollowerComponent) { this.FollowerComp = (FollowerComponent)comp; flag = true; } if (comp is GameObjectViewComponent) { this.GameObjectViewComp = (GameObjectViewComponent)comp; flag = true; } if (comp is GeneratorComponent) { this.GeneratorComp = (GeneratorComponent)comp; flag = true; } if (comp is GeneratorViewComponent) { this.GeneratorViewComp = (GeneratorViewComponent)comp; flag = true; } if (comp is HealerComponent) { this.HealerComp = (HealerComponent)comp; flag = true; } if (comp is TroopShieldComponent) { this.TroopShieldComp = (TroopShieldComponent)comp; flag = true; } if (comp is TroopShieldViewComponent) { this.TroopShieldViewComp = (TroopShieldViewComponent)comp; flag = true; } if (comp is TroopShieldHealthComponent) { this.TroopShieldHealthComp = (TroopShieldHealthComponent)comp; flag = true; } if (comp is HealthComponent) { this.HealthComp = (HealthComponent)comp; flag = true; } if (comp is HealthViewComponent) { this.HealthViewComp = (HealthViewComponent)comp; flag = true; } if (comp is HQComponent) { this.HQComp = (HQComponent)comp; flag = true; } if (comp is KillerComponent) { this.KillerComp = (KillerComponent)comp; flag = true; } if (comp is LootComponent) { this.LootComp = (LootComponent)comp; flag = true; } if (comp is MeterShaderComponent) { this.MeterShaderComp = (MeterShaderComponent)comp; flag = true; } if (comp is OffenseLabComponent) { this.OffenseLabComp = (OffenseLabComponent)comp; flag = true; } if (comp is PathingComponent) { this.PathingComp = (PathingComponent)comp; flag = true; } if (comp is SecondaryTargetsComponent) { this.SecondaryTargetsComp = (SecondaryTargetsComponent)comp; flag = true; } if (comp is ShieldBorderComponent) { this.ShieldBorderComp = (ShieldBorderComponent)comp; flag = true; } if (comp is ShieldGeneratorComponent) { this.ShieldGeneratorComp = (ShieldGeneratorComponent)comp; flag = true; } if (comp is SizeComponent) { this.SizeComp = (SizeComponent)comp; flag = true; } if (comp is ShooterComponent) { this.ShooterComp = (ShooterComponent)comp; flag = true; } if (comp is StarportComponent) { this.StarportComp = (StarportComponent)comp; flag = true; } if (comp is StateComponent) { this.StateComp = (StateComponent)comp; flag = true; } if (comp is StorageComponent) { this.StorageComp = (StorageComponent)comp; flag = true; } if (comp is SupportComponent) { this.SupportComp = (SupportComponent)comp; flag = true; } if (comp is SupportViewComponent) { this.SupportViewComp = (SupportViewComponent)comp; flag = true; } if (comp is TacticalCommandComponent) { this.TacticalCommandComp = (TacticalCommandComponent)comp; flag = true; } if (comp is ChampionPlatformComponent) { this.ChampionPlatformComp = (ChampionPlatformComponent)comp; flag = true; } if (comp is TeamComponent) { this.TeamComp = (TeamComponent)comp; flag = true; } if (comp is TrackingComponent) { this.TrackingComp = (TrackingComponent)comp; flag = true; } if (comp is TrackingGameObjectViewComponent) { this.TrackingGameObjectViewComp = (TrackingGameObjectViewComponent)comp; flag = true; } if (comp is TransformComponent) { this.TransformComp = (TransformComponent)comp; flag = true; } if (comp is TransportComponent) { this.TransportComp = (TransportComponent)comp; flag = true; } if (comp is TroopComponent) { this.TroopComp = (TroopComponent)comp; flag = true; } if (comp is TurretBuildingComponent) { this.TurretBuildingComp = (TurretBuildingComponent)comp; flag = true; } if (comp is TurretShooterComponent) { this.TurretShooterComp = (TurretShooterComponent)comp; flag = true; } if (comp is WalkerComponent) { this.WalkerComp = (WalkerComponent)comp; flag = true; } if (comp is WallComponent) { this.WallComp = (WallComponent)comp; flag = true; } if (comp is BuffComponent) { this.BuffComp = (BuffComponent)comp; flag = true; } if (comp is TrapComponent) { this.TrapComp = (TrapComponent)comp; flag = true; } if (comp is TrapViewComponent) { this.TrapViewComp = (TrapViewComponent)comp; flag = true; } if (comp is HousingComponent) { this.HousingComp = (HousingComponent)comp; flag = true; } if (comp is ScoutTowerComponent) { this.ScoutTowerComp = (ScoutTowerComponent)comp; flag = true; } if (comp is SpawnComponent) { this.SpawnComp = (SpawnComponent)comp; flag = true; } if (!flag && compCls != null) { Service.Logger.Error("Invalid component add: " + compCls.Name); } return(base.AddComponentAndDispatchAddEvent(comp, compCls)); }
public void EnsureBuildingTooltip(SmartEntity building) { if (building == null || building.SupportViewComp == null || Service.PostBattleRepairController.IsEntityInRepair(building)) { return; } SupportViewComponent supportViewComp = building.SupportViewComp; BuildingComponent buildingComp = building.BuildingComp; BuildingTypeVO buildingType = buildingComp.BuildingType; if (!supportViewComp.Enabled) { return; } IState currentState = Service.GameStateMachine.CurrentState; if (currentState is WarBoardState) { return; } bool flag = currentState is HomeState; bool editState = currentState is EditBaseState; bool baseLayoutState = currentState is BaseLayoutToolState; int num = -1; int timeTotal = -1; string text = null; IUpgradeableVO iconAsset = null; bool flag2 = Service.BuildingController.SelectedBuilding == building; SupportViewComponentState supportViewComponentState = SupportViewComponentState.Dormant; Contract contract = Service.ISupportController.FindCurrentContract(buildingComp.BuildingTO.Key); if (contract != null) { if (this.ShouldShowProgress(contract, flag, editState, baseLayoutState, building)) { int remainingTimeForView = contract.GetRemainingTimeForView(); if (remainingTimeForView <= 0 || !Service.ISupportController.IsContractValidForStorage(contract)) { text = Service.Lang.Get("STOPPED", new object[0]); supportViewComponentState = SupportViewComponentState.Bubble; } else { num = remainingTimeForView; timeTotal = contract.TotalTime; if (this.ShouldShowIcon(contract.DeliveryType, flag)) { StaticDataController staticDataController = Service.StaticDataController; DeliveryType deliveryType = contract.DeliveryType; if (deliveryType != DeliveryType.UpgradeStarship) { if (deliveryType == DeliveryType.UpgradeEquipment) { iconAsset = staticDataController.Get <EquipmentVO>(contract.ProductUid); goto IL_19B; } if (deliveryType != DeliveryType.Starship) { iconAsset = staticDataController.Get <TroopTypeVO>(contract.ProductUid); goto IL_19B; } } iconAsset = staticDataController.Get <SpecialAttackTypeVO>(contract.ProductUid); IL_19B: supportViewComponentState = SupportViewComponentState.IconProgress; } else { supportViewComponentState = SupportViewComponentState.Progress; } } } } else { text = this.GetBubbleText(building, flag, editState, flag2); if (text != null) { supportViewComponentState = this.GetBubbleViewComponentStateBasedOnBuilding(building); } } if (flag2 && flag && supportViewComponentState == SupportViewComponentState.Dormant && buildingType.Type == BuildingType.Starport) { supportViewComponentState = SupportViewComponentState.General; } if (supportViewComponentState != SupportViewComponentState.Dormant) { bool flag3 = supportViewComponentState == supportViewComp.State; BuildingTooltip buildingTooltip; if (flag3) { buildingTooltip = supportViewComp.BuildingTooltip; } else { supportViewComp.TeardownElements(); UXController uXController = Service.UXController; MiscElementsManager miscElementsManager = uXController.MiscElementsManager; GameObjectViewComponent gameObjectViewComp = building.GameObjectViewComp; string str = gameObjectViewComp.MainGameObject.GetInstanceID().ToString(); string name = "BuildingTooltip" + str; GameObject worldUIParent = Service.UXController.WorldUIParent; switch (supportViewComponentState) { case SupportViewComponentState.Bubble: if (buildingType.Type == BuildingType.ChampionPlatform) { buildingTooltip = miscElementsManager.CreateBubbleRepairTooltip(name, worldUIParent); } else { buildingTooltip = miscElementsManager.CreateBubbleTooltip(name, worldUIParent); } break; case SupportViewComponentState.BubbleHQ: case SupportViewComponentState.BubbleArmoryUpgrade: case SupportViewComponentState.BubbleShardUpgrade: buildingTooltip = miscElementsManager.CreateHQBubbleTooltip(name, worldUIParent); break; case SupportViewComponentState.Progress: buildingTooltip = miscElementsManager.CreateProgressTooltip(name, worldUIParent); break; case SupportViewComponentState.IconProgress: buildingTooltip = miscElementsManager.CreateIconProgressTooltip(name, worldUIParent); break; default: buildingTooltip = miscElementsManager.CreateGeneralTooltip(name, worldUIParent); break; } } buildingTooltip.SetSelected(flag2); buildingTooltip.SetTitle(this.GetBuildingTitle(buildingType)); buildingTooltip.SetLevel(buildingType); buildingTooltip.SetBubbleText(text); buildingTooltip.SetIconAsset(iconAsset); buildingTooltip.SetTime(num); buildingTooltip.SetProgress(num, timeTotal); if (!flag3) { supportViewComp.SetupElements(buildingTooltip, supportViewComponentState); } } }
private void PrepareEntityView(SmartEntity entity, GameObject gameObject) { EntityRef entityRef = gameObject.AddComponent <EntityRef>(); entityRef.Entity = entity; IDataController dataController = Service.Get <IDataController>(); GameObjectViewComponent gameObjectViewComponent; if (entity.GameObjectViewComp != null) { gameObjectViewComponent = entity.GameObjectViewComp; UnityEngine.Object.Destroy(gameObjectViewComponent.MainGameObject); gameObjectViewComponent.MainGameObject = gameObject; } else { float tooltipHeightOffset = 0f; if (entity.BuildingComp != null) { tooltipHeightOffset = entity.BuildingComp.BuildingType.TooltipHeightOffset; EffectsTypeVO effectsTypeVO = dataController.Get <EffectsTypeVO>("effect203"); AssetManager assetManager = Service.Get <AssetManager>(); assetManager.RegisterPreloadableAsset(effectsTypeVO.AssetName); AssetHandle assetHandle = AssetHandle.Invalid; assetManager.Load(ref assetHandle, effectsTypeVO.AssetName, new AssetSuccessDelegate(this.SparkFxSuccess), null, entity); } else if (entity.TroopComp != null) { TroopTypeVO troopTypeVO = Service.Get <IDataController>().Get <TroopTypeVO>(entity.TroopComp.TroopType.Uid); tooltipHeightOffset = troopTypeVO.TooltipHeightOffset; } gameObjectViewComponent = new GameObjectViewComponent(gameObject, tooltipHeightOffset); entity.Add(gameObjectViewComponent); } SupportComponent supportComp = entity.SupportComp; SupportViewComponent supportViewComp = entity.SupportViewComp; if (supportComp != null && supportViewComp == null) { SupportViewComponent component = new SupportViewComponent(); entity.Add <SupportViewComponent>(component); if (Service.Get <BuildingController>().PurchasingBuilding != entity) { Service.Get <BuildingTooltipController>().EnsureBuildingTooltip(entity); } } GeneratorComponent generatorComp = entity.GeneratorComp; GeneratorViewComponent generatorViewComponent = entity.GeneratorViewComp; if (generatorComp != null && generatorViewComponent == null) { generatorViewComponent = new GeneratorViewComponent(entity); entity.Add <GeneratorViewComponent>(generatorViewComponent); } TrapComponent trapComp = entity.TrapComp; TrapViewComponent trapViewComponent = entity.TrapViewComp; if (trapComp != null && trapViewComponent == null) { Animator component2 = gameObjectViewComponent.MainGameObject.GetComponent <Animator>(); Transform transform = gameObjectViewComponent.MainGameObject.transform.FindChild("Contents"); if (component2 == null) { Service.Get <StaRTSLogger>().ErrorFormat("A trap has been added that does not have a MecAnim controller. Building Uid: {0}, AssetName: {1}", new object[] { entity.BuildingComp.BuildingType.Uid, entity.BuildingComp.BuildingType.AssetName }); } else if (transform == null) { Service.Get <StaRTSLogger>().ErrorFormat("A trap has been added that does not have a Contents transform. Building Uid: {0}, AssetName: {1}", new object[] { entity.BuildingComp.BuildingType.Uid, entity.BuildingComp.BuildingType.AssetName }); } else { GameObject gameObject2 = transform.gameObject; if (gameObject2 == null) { Service.Get <StaRTSLogger>().ErrorFormat("A trap has been added that does not have a Contents GameObject. Building Uid: {0}, AssetName: {1}", new object[] { entity.BuildingComp.BuildingType.Uid, entity.BuildingComp.BuildingType.AssetName }); } trapViewComponent = new TrapViewComponent(component2); if (trapComp.Type.EventType == TrapEventType.Turret) { Transform transform2 = gameObjectViewComponent.MainGameObject.transform; Transform transform3 = transform2.FindChild(trapComp.Type.TurretTED.TurretAnimatorName); if (transform3 == null) { Service.Get <StaRTSLogger>().ErrorFormat("Trap {0}: Cannot find a gameobject in path {1}", new object[] { entity.BuildingComp.BuildingType.Uid, trapComp.Type.TurretTED.TurretAnimatorName }); } else { Animator component3 = transform3.gameObject.GetComponent <Animator>(); if (component3 == null) { Service.Get <StaRTSLogger>().ErrorFormat("Trap {0}: Cannot find an animator on gameobject in path {1}", new object[] { entity.BuildingComp.BuildingType.Uid, trapComp.Type.TurretTED.TurretAnimatorName }); } else { trapViewComponent.TurretAnim = component3; } } } entity.Add <TrapViewComponent>(trapViewComponent); } } AssetMeshDataMonoBehaviour component4 = gameObjectViewComponent.MainGameObject.GetComponent <AssetMeshDataMonoBehaviour>(); if (component4 != null && component4.OtherGameObjects != null) { for (int i = 0; i < component4.OtherGameObjects.Count; i++) { if (component4.OtherGameObjects[i].name.Contains("center_of_mass")) { gameObjectViewComponent.CenterOfMass = component4.OtherGameObjects[i]; } else if (component4.OtherGameObjects[i].name.Contains("locator_hit")) { gameObjectViewComponent.HitLocators.Add(component4.OtherGameObjects[i]); } else if (component4.OtherGameObjects[i].name.Contains("locator_vehicle")) { gameObjectViewComponent.VehicleLocator = component4.OtherGameObjects[i]; } else if (component4.OtherGameObjects[i].name.Contains("locator_effect")) { gameObjectViewComponent.EffectLocators.Add(component4.OtherGameObjects[i]); } } } FactoryComponent factoryComp = entity.FactoryComp; if (factoryComp != null) { EffectsTypeVO effectsTypeVO2 = dataController.Get <EffectsTypeVO>("effect203"); AssetManager assetManager2 = Service.Get <AssetManager>(); assetManager2.RegisterPreloadableAsset(effectsTypeVO2.AssetName); AssetHandle assetHandle2 = AssetHandle.Invalid; assetManager2.Load(ref assetHandle2, effectsTypeVO2.AssetName, new AssetSuccessDelegate(this.SparkFxSuccess), null, entity); } this.SetupGunLocators(entity, component4); if (entity.TroopShieldHealthComp != null && entity.TroopShieldViewComp == null) { TroopTypeVO troop = Service.Get <IDataController>().Get <TroopTypeVO>(entity.TroopComp.TroopType.Uid); entity.Add <TroopShieldViewComponent>(new TroopShieldViewComponent(troop)); } gameObject.SetActive(false); this.CheckHealthView(entity); this.CheckMeterShaderView(entity); Service.Get <EntityRenderController>().UpdateNewEntityView(entity); }