public void AirdropAtPlayer(Player p, int rep) { for (int i = 0; i < rep; i++) { SupplyDropZone.CallAirDropAt(p.Location); } }
public void AirdropAt(float x, float y, float z, int rep) { for (int i = 0; i < rep; i++) { SupplyDropZone.CallAirDropAt(new Vector3(x, y, z)); } }
/// <summary> /// Calls an airdrop to the target vector 'rep' times. /// </summary> /// <param name="target"></param> /// <param name="rep"></param> public void AirdropAtOriginal(Vector3 target, int rep = 1) { for (int i = 0; i < rep; i++) { SupplyDropZone.CallAirDropAt(target); } }
/// <summary> /// Calls an airdrop N times. /// </summary> /// <param name="rep"></param> public void Airdrop(int rep) { for (int i = 0; i < rep; i++) { Vector3 rpog = SupplyDropZone.GetRandomTargetPos(); SupplyDropZone.CallAirDropAt(rpog); } }
public void AirdropAtPlayer(Fougerite.Player p, int rep) { Contract.Requires(p != null); Contract.Requires(rep >= 0); for (int i = 0; i < rep; i++) { SupplyDropZone.CallAirDropAt(p.Location); } }
public void Airdrop(int rep) { System.Random rand = new System.Random(); Vector3 rpog; for (int i = 0; i < rep; i++) { RandomPointOnGround(ref rand, out rpog); SupplyDropZone.CallAirDropAt(rpog); } }
public void AirdropAt(Vector3 target, int rep) { Vector3 original = target; System.Random rand = new System.Random(); int r, reset; r = reset = 20; for (int i = 0; i < rep; i++) { r--; if (r == 0) { r = reset; target = original; } target.y = original.y + rand.Next(-5, 20) * 20; SupplyDropZone.CallAirDropAt(target); Jitter(ref target); } }
void cmdChatBan(NetUser netuser, string command, string[] args) { if (!hasAccess(netuser, "canairdrop")) { SendReply(netuser, notAllowed); return; } // CALL 1 AIRDROP if (args.Length == 0) { SendReply(netuser, calledAirdrop); SupplyDropZone.CallAirDrop(); return; } // CANCEL ALL AIRDROPS if (args.Length == 1 && args[0].ToString() == "cancel") { int planenumber = 0; foreach (SupplyDropPlane plane in UnityEngine.Resources.FindObjectsOfTypeAll <SupplyDropPlane>()) { if (plane.gameObject.name == "C130") { continue; } planenumber++; plane.NetDestroy(); } SendReply(netuser, string.Format(cancelledAirdrop, planenumber.ToString())); return; } // DESTROY ALL SUPPLY CRATES if (args.Length == 1 && args[0].ToString() == "destroy") { int cratenumber = 0; foreach (SupplyCrate crate in UnityEngine.Resources.FindObjectsOfTypeAll <SupplyCrate>()) { if (crate.gameObject.name == "SupplyCrate") { continue; } cratenumber++; NetCull.Destroy(crate.gameObject); } SendReply(netuser, string.Format(destroyedCrates, cratenumber.ToString())); return; } // CALL MASS AIRDROP int number; if (args.Length == 1 && int.TryParse(args[0], out number)) { SendReply(netuser, string.Format(massAirdrop, number.ToString())); for (int i = 0; i < number; i++) { SupplyDropZone.CallAirDrop(); } return; } // CALL AN AIRDROP ON POSITION float x; float z; if (args.Length > 1 && float.TryParse(args[0], out x)) { if (args.Length == 2) { float.TryParse(args[1], out z); } else { float.TryParse(args[2], out z); } if (z != default(float)) { cachedPos = new Vector3(x, 0f, z); SupplyDropZone.CallAirDropAt(cachedPos); SendReply(netuser, string.Format(airdropPos, cachedPos.ToString())); } return; } // CALL AN AIRDROP TO A PLAYER POSITION NetUser targetuser = rust.FindPlayer(args[0]); if (targetuser != null) { cachedPos = targetuser.playerClient.lastKnownPosition; if (cachedPos != default(Vector3)) { SupplyDropZone.CallAirDropAt(cachedPos); SendReply(netuser, string.Format(airdropPlayer, cachedPos.ToString(), targetuser.playerClient.userName.ToString())); } return; } SendReply(netuser, wrongarguments); }
public void AirdropAtOriginal(Vector3 target, int rep = 1) { SupplyDropZone.CallAirDropAt(target); }