public override void OnInspectorGUI() { SuperSimpleSaving simpleSave = target as SuperSimpleSaving; if (simpleSave == null || simpleSave.gameObject == null) { return; } if (simpleSave.spawnables == null) { EditorGUILayout.HelpBox("No Spawnables Library referenced!", MessageType.Warning); if (GUILayout.Button("Create and reference")) { SpawnablesLibrary spawnablesLibrary = ScriptableObject.CreateInstance <SpawnablesLibrary>(); string path = AssetDatabase.GenerateUniqueAssetPath("Assets/SimpleSave/New Spawnables Library.asset"); AssetDatabase.CreateAsset(spawnablesLibrary, path); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); simpleSave.spawnables = spawnablesLibrary; Selection.activeObject = spawnablesLibrary; } } base.OnInspectorGUI(); }
private void Awake() { if (instance != null && instance != this) { Debug.LogError("Error: Instance of SimpleSave already present.\nDisabling Component!", this); enabled = false; } else { if (persistentObjects == null) { persistentObjects = new HashSet <PersistentObject>(); } instance = this; } }