public static void UpdateProperties(this SuperMap superMap, SuperImportContext importContext) { var cellSize = superMap.CalculateCellSize(); // The cell size has to take pixels per unit into account superMap.CellSize = importContext.MakeSize(cellSize); }
public static void UpdateProperties(this SuperMap superMap, SuperImportContext importContext) { var cellSize = superMap.CalculateCellSize(); // The cell size has to take pixels per unit into account for x and y // z is always 1 so we can use Transparency Sort Axis float x = importContext.MakeScalar(cellSize.x); float y = importContext.MakeScalar(cellSize.y); float z = 1.0f; superMap.CellSize = new Vector3(x, y, z); }