示例#1
0
        private bool ConnectCloudService()
        {
            //SocketClient client = new SocketClient();
            //client.StartSocket();
            //client.Send();
            SuperEasyClient.ConnectServer();
            SuperEasyClient.btnLogin("this is client");
            //btnDecrypt

            return(true);
        }
示例#2
0
        private void Btn_dztest_Click(object sender, EventArgs e)
        {
            var commandStr        = "02";
            var conductionCommand = CommonTestSendCommand(commandStr, "F7 AA");

            if (conductionCommand.Length < 1)
            {
                return;
            }
            SuperEasyClient.SendMessage(DeviceFunCodeEnum.RequestHead, conductionCommand);
        }
示例#3
0
        private void Btn_startCheck_Click(object sender, EventArgs e)
        {
            var commandStr        = "02";
            var conductionCommand = CommonTestSendCommand(commandStr, "FB AA");

            if (conductionCommand.Length < 1)
            {
                return;
            }
            this.lbx_checkTip.Text      = "";
            this.btn_startCheck.Enabled = false;
            SuperEasyClient.SendMessage(DeviceFunCodeEnum.RequestHead, conductionCommand);
        }
示例#4
0
        private void Btn_insulateVoltageTest_Click(object sender, EventArgs e)
        {
            var voltage           = Convert.ToString((int)this.num_insulateDY_voltage.Value, 16).PadLeft(4, '0');
            var holdTime          = Convert.ToString((int)this.num_insulateDY_time.Value, 16).PadLeft(2, '0');
            var commandStr        = "02" + voltage + holdTime;
            var conductionCommand = CommonTestSendCommand(commandStr, "F8 AA");

            if (conductionCommand.Length < 1)
            {
                return;
            }
            SuperEasyClient.SendMessage(DeviceFunCodeEnum.RequestHead, conductionCommand);
        }
        public string callAndRecalPatient(string patientID, string patientName, string counterID, int action)
        {
            //收到上屏或下屏指令,通知屏幕显示上屏/下屏
            //连接服务,发送成功后,返回1
            //直接发送到客户端,若发送失败,重新连接后再发送,最终返回发送结果

            if (!SuperEasyClient.client.IsConnected)
            {
                SuperEasyClient.ConnectServer();
            }
            else
            {
                SuperEasyClient.SendMessage();
            }
            return("1");
        }