示例#1
0
    void Update()
    {
        if (!isConnect)
        {
            return;
        }

        if (socket.Poll(10, SelectMode.SelectRead) && socket.Available == 0)
        {
            SuperDebug.Log("Disconnect!");

            isConnect = false;

            return;
        }

        if (isReceivingHead)
        {
            ReceiveHead();
        }
        else
        {
            ReceiveBody();
        }
    }
示例#2
0
    public void Init(string _path, Action <byte[]> _callBack)
    {
        SuperDebug.Log("加载代码文件:" + _path);

        callBack = _callBack;

        StartCoroutine(LoadDll(_path));
    }
 public static void PrintLog()
 {
     if (Instance.needClearObjs)
     {
         foreach (KeyValuePair <string, int> pair in Instance.dic)
         {
             SuperDebug.Log("SuperRaycast key:" + pair.Key + "  value:" + pair.Value);
         }
     }
 }
示例#4
0
 public static void PrintLog()
 {
     if (SuperGraphicRaycastScript.Instance.isOpen != 1)
     {
         foreach (KeyValuePair <string, int> pair in dic)
         {
             SuperDebug.Log("SuperGraphicRaycast key:" + pair.Key + "  value:" + pair.Value);
         }
     }
 }
示例#5
0
    public static void Start()
    {
        GameObject go = Selection.activeGameObject;

        GameObject prefab = GameObject.Instantiate(go);

        LightmapData[] datas = LightmapSettings.lightmaps;

        Renderer[] renderers = go.GetComponentsInChildren <Renderer>();

        foreach (Renderer renderer in renderers)
        {
            if (renderer.lightmapIndex != -1)
            {
                GameObject tg = PublicTools.FindChild(prefab, renderer.gameObject.name);

                LightmapGameObject ll = tg.AddComponent <LightmapGameObject>();

                ll.lightmapIndex = renderer.lightmapIndex;

                ll.lightmapScaleOffset = renderer.lightmapScaleOffset;
            }
        }

        Scene scene = prefab.AddComponent <Scene>();

        scene.farTextures  = new Texture2D[datas.Length];
        scene.nearTextures = new Texture2D[datas.Length];

        for (int i = 0; i < datas.Length; i++)
        {
            scene.farTextures[i]  = datas[i].lightmapFar;
            scene.nearTextures[i] = datas[i].lightmapNear;
        }

        scene.fieldOfView = Camera.main.fieldOfView;

        scene.ambientLight     = RenderSettings.ambientLight;
        scene.ambientIntensity = RenderSettings.ambientIntensity;

        scene.fog              = RenderSettings.fog;
        scene.fogColor         = RenderSettings.fogColor;
        scene.fogStartDistance = RenderSettings.fogStartDistance;
        scene.fogEndDistance   = RenderSettings.fogEndDistance;

        string path = "Assets/Arts/map/" + go.name + ".prefab";

        PrefabUtility.CreatePrefab(path, prefab);

        GameObject.DestroyImmediate(prefab);

        AssetBundleTools.SetAssetBundleName(path, go.name);

        SuperDebug.Log("场景Prefab构造完成!");
    }
示例#6
0
        public static void SetOpen(bool _b)
        {
            SuperDebug.Log("SetOpen: " + _b);

            m_isOpen = m_isOpen + (_b ? 1 : -1);

            if (m_isOpen > 1)
            {
                SuperDebug.LogError("SuperGraphicRaycast.SetOpen error!");
            }
        }
示例#7
0
    IEnumerator webCam()
    {
        yield return(Application.RequestUserAuthorization(UserAuthorization.WebCam));

        if (Application.HasUserAuthorization(UserAuthorization.WebCam))
        {
            WebCamDevice[] devices = WebCamTexture.devices;

            if (devices.Length > 0)
            {
                string deviceName = devices[0].name;

                WebCamTexture tmpWebCamTexture = new WebCamTexture(deviceName, Screen.height / 2, Screen.width / 2, 12);

                tmpWebCamTexture.Play();

                while (tmpWebCamTexture.width < 100)
                {
                    yield return(null);
                }

                webCamTexture = tmpWebCamTexture;

//				SuperDebug.Log("Screen.width:" + Screen.width + "   Screen.height:" + Screen.height);
//
//				SuperDebug.Log("canvasX:" + (ri.canvas.transform as RectTransform).sizeDelta.x + "   canvasY:" + (ri.canvas.transform as RectTransform).sizeDelta.y);
//
//				SuperDebug.Log("webCamTexture.width:" + webCamTexture.width + "   webCamTexture.height:" + webCamTexture.height);
//
//				SuperDebug.Log("webCamTexture.requestedWidth:" + webCamTexture.requestedWidth + "   webCamTexture.requestedHeight:" + webCamTexture.requestedHeight);
//
                SuperDebug.Log("webCamTexture.videoRotationAngle:" + webCamTexture.videoRotationAngle);

                SuperDebug.Log("webCamTexture.videoVerticallyMirrored:" + webCamTexture.videoVerticallyMirrored);

                rotationFix = webCamTexture.videoVerticallyMirrored ? -1 : 1;

                ri.transform.localScale = new Vector3(1, rotationFix, 1);

                ri.texture = webCamTexture;

                if ((float)webCamTexture.height / webCamTexture.width > (ri.canvas.transform as RectTransform).sizeDelta.x / (ri.canvas.transform as RectTransform).sizeDelta.y)
                {
                    ri.rectTransform.sizeDelta = new Vector2((ri.canvas.transform as RectTransform).sizeDelta.y, (ri.canvas.transform as RectTransform).sizeDelta.y * webCamTexture.height / webCamTexture.width);
                }
                else
                {
                    ri.rectTransform.sizeDelta = new Vector2((ri.canvas.transform as RectTransform).sizeDelta.x * webCamTexture.width / webCamTexture.height, (ri.canvas.transform as RectTransform).sizeDelta.x);
                }

//				SuperDebug.Log("ri.rectTransform.sizeDelta:" + ri.rectTransform.sizeDelta);
            }
        }
    }
示例#8
0
        public void Init()
        {
            GameObject tmpGo = PublicTools.FindChildForce(gameObject, CENTER_BONE_NAME);

            if (tmpGo != null)
            {
                centerBone = tmpGo.transform;
            }
            else
            {
                SuperDebug.Log("HeroController can not find " + CENTER_BONE_NAME + ".   GameObject name:" + gameObject.name);
            }

            animators = gameObject.GetComponentsInChildren <Animator>();

            for (int i = 0; i < animators.Length; i++)
            {
                if (animators[i].runtimeAnimatorController != null)
                {
                    AnimatorFactory.Instance.AddUseNum(animators[i].runtimeAnimatorController.name);
                }
            }

            bodyMaterial = body.GetComponent <Renderer>().material;

            if (horse != null)
            {
                horseMaterial = horse.GetComponent <Renderer>().material;
            }

            if (wing != null)
            {
                wingMaterial = wing.GetComponent <Renderer>().material;
            }

            if (mainHandWeapon != null)
            {
                mainHandWeaponMaterial = mainHandWeapon.GetComponent <Renderer>().material;
            }

            if (offHandWeapon != null)
            {
                offHandWeaponMaterial = offHandWeapon.GetComponent <Renderer>().material;
            }

            SetPartIndex(2);

            SetWeaponVisible(true);

            AddShadow();

            SetOutlineToggle(OutlineOpen == 1);
        }
示例#9
0
    private void GetAssemblyUpdated(bool _result)
    {
        if (_result)
        {
            SuperDebug.Log("找到了新的代码文件!!!");
        }
        else
        {
            SuperDebug.Log("没有找到新的代码文件!!!");
        }

        Application.LoadLevel("main");
    }
示例#10
0
    private void GetAssemblyUpdated(bool _result)
    {
        if (_result)
        {
            SuperDebug.Log("找到了新的代码文件!!!");
        }
        else
        {
            SuperDebug.Log("没有找到新的代码文件!!!");
        }

        SceneManager.LoadScene(sceneName);
    }
示例#11
0
        private IEnumerator LoadCorotine(string _path, bool _isRemote, Action <WWW> _callBack)
        {
            string finalPath;

            if (!_isRemote)
            {
                if (fixUrlDelegate == null)
                {
                    finalPath = path + _path;
                }
                else
                {
                    bool b = fixUrlDelegate(ref _path);

                    if (b)
                    {
                        finalPath = _path;
                    }
                    else
                    {
                        finalPath = path + _path;
                    }
                }
            }
            else
            {
                finalPath = _path;
            }

            WWW www = new WWW(finalPath);

            yield return(www);

//			SuperDebug.Log ("资源加载成功:" + _path);

            if (www.error != null)
            {
                SuperDebug.Log("WWW download had an error:" + www.error + "  finalPath:" + finalPath);

//				throw new Exception ("WWW download had an error:" + www.error);
            }

            Action callBack = delegate() {
                _callBack(www);

                www.Dispose();
            };

            callBackList.Add(callBack);
        }
示例#12
0
        public static void SetIsOpen(bool _isOpen, string _str)
        {
            Instance.m_isOpen = Instance.m_isOpen + (_isOpen ? 1 : -1);

            if (Instance.m_isOpen == 0)
            {
                if (!Instance.isProcessingUpdate)
                {
                    Instance.objs.Clear();
                }
                else
                {
                    Instance.needClearObjs = true;
                }
            }
            else if (Instance.m_isOpen > 1)
            {
                PrintLog();

                SuperDebug.Log("SuperRaycast error!!!!!!!!!!!!!");
            }

            if (Instance.dic.ContainsKey(_str))
            {
                if (_isOpen)
                {
                    Instance.dic[_str]++;
                }
                else
                {
                    Instance.dic[_str]--;
                }

                if (Instance.dic[_str] == 0)
                {
                    Instance.dic.Remove(_str);
                }
            }
            else
            {
                if (_isOpen)
                {
                    Instance.dic.Add(_str, 1);
                }
                else
                {
                    Instance.dic.Add(_str, -1);
                }
            }
        }
示例#13
0
        private void LoadUpdateXMLOK(Dictionary <string, UpdateFileInfo> _dic, int _remoteVersion, Func <string, string> _fixFun, Action _callBack)
        {
            int loadNum = _dic.Count;

            foreach (KeyValuePair <string, UpdateFileInfo> pair in _dic)
            {
                string         path = pair.Key;
                UpdateFileInfo info = pair.Value;

                string url = _fixFun(info.path + path);

                Action <WWW> callBack = delegate(WWW obj) {
                    if (obj.error != null)
                    {
                        SuperDebug.Log("文件热更新失败 文件名:" + obj.url);

                        return;
                    }

                    UInt32 crc = CRC32.Compute(obj.bytes);

                    if (crc != info.crc)
                    {
                        SuperDebug.Log("文件热更新CRC比对错误 文件名:" + obj.url);

                        return;
                    }

                    SystemIO.SaveFile(Application.persistentDataPath + "/" + path, obj.bytes);

                    if (data.dic.ContainsKey(path))
                    {
                        data.dic[path] = info.version;
                    }
                    else
                    {
                        data.dic.Add(path, info.version);
                    }

                    loadNum--;

                    if (loadNum == 0)
                    {
                        UpdateOver(_remoteVersion, _callBack);
                    }
                };

                WWWManager.Instance.LoadRemote(url, callBack);
            }
        }
示例#14
0
        public static IPAddress GetIPAddress(IPAddress ip)
        {
#if UNITY_IPHONE
            bool isIPV4Format      = ip.AddressFamily == AddressFamily.InterNetwork;
            bool isIPV6Environment = IsIPV6();
            if (isIPV4Format && isIPV6Environment)
            {
                string ipv6 = IPV6Access.ConvertIPv4ToIPv6(ip.ToString());
                SuperDebug.Log(DebugPrefix.Network, string.Format("convert ipv4={0} ipv6={1}", ip, ipv6));

                ip = IPAddress.Parse(ipv6);
            }
#endif
            return(ip);
        }
示例#15
0
    IEnumerator LoadDll(string _path)
    {
        WWW www = new WWW(_path);

        yield return(www);

        loadOK = true;

        if (string.IsNullOrEmpty(www.error))
        {
            bytes = www.bytes;
        }
        else
        {
            SuperDebug.Log(www.error);
        }
    }
示例#16
0
    public void Init(Action _callBack)
    {
        Action <AssetBundle> del = delegate(AssetBundle obj) {
            if (assetBundle != null)
            {
                assetBundle = obj;
            }
            else
            {
                SuperDebug.Log("ShaderManager init fail!");
            }

            _callBack();
        };

        AssetBundleManager.Instance.Load(assetBundleName, del);
    }
示例#17
0
    IEnumerator LoadDll(string _path, Action <byte[]> _callBack)
    {
        WWW www = new WWW(_path);

        yield return(www);

        if (string.IsNullOrEmpty(www.error))
        {
            _callBack(www.bytes);
        }
        else
        {
            SuperDebug.Log(www.error);

            _callBack(null);
        }
    }
示例#18
0
    private void GetAssemblyUpdated(bool _result)
    {
        if (_result)
        {
            SuperDebug.Log("找到了新的代码文件!!!");

            Application.LoadLevel("main");
        }
        else
        {
#if PLATFORM_PC
            AssemblyManager.Instance.Init("file:///" + Application.streamingAssetsPath + "/" + ASSEMBLY_FILE_NAME, GetAssemblyOriginal);
#else
            AssemblyManager.Instance.Init(Application.streamingAssetsPath + "/" + ASSEMBLY_FILE_NAME, GetAssemblyOriginal);
#endif
        }
    }
示例#19
0
        /*
         *  主动断开连接
         */
        public void Disconnect()
        {
            connected_before_ = false;
            if (IsConnected())
            {
                SuperDebug.Log(DebugPrefix.Network, "disconnect to " + host_ + ":" + port_);

                /* 多线程可能让socket_为空 */
                if (socket_ != null)
                {
                    socket_.Close();
                }

                socket_ = null;

                timeout_event_.Set();
            }
        }
示例#20
0
        public void Init(int _localVersion, int _remoteVersion, Func <int, string> _fixFun, Func <string, string> _fixFun2, Action _callBack, Action <string> _setTextCallBack, Action <float> _setPercentCallBack, int _updateWarningSize, Action <string, Action> _showWarningCallBack)
        {
            if (File.Exists(Application.persistentDataPath + "/" + FILE_NAME))
            {
                data = VersionData.LoadFromFile(Application.persistentDataPath + "/" + FILE_NAME);

                if (_localVersion > data.version)                //说明残留的version.dat是老版本的  必须立即清除掉

                {
                    SuperDebug.Log("发现残留的version.dat 删除掉!");

                    data = new VersionData();

                    data.version = _localVersion;

                    VersionData.SaveToFile(Application.persistentDataPath + "/" + FILE_NAME, data);
                }
            }
            else
            {
                SuperDebug.Log("这是第一次进游戏  生成新的version.dat");

                data = new VersionData();

                data.version = _localVersion;

                VersionData.SaveToFile(Application.persistentDataPath + "/" + FILE_NAME, data);
            }

            SuperDebug.Log("客户端资源版本号:" + data.version + "  服务器资源版本号:" + _remoteVersion);

            if (data.version < _remoteVersion)
            {
                _setTextCallBack("读取热更新列表");

                Dictionary <string, UpdateFileInfo> dic = new Dictionary <string, UpdateFileInfo>();

                LoadUpdateXML(0, dic, _remoteVersion, _remoteVersion, _fixFun, _fixFun2, _callBack, _setTextCallBack, _setPercentCallBack, _updateWarningSize, _showWarningCallBack);
            }
            else
            {
                _callBack();
            }
        }
示例#21
0
        // Use this for initialization
        void Awake()
        {
            SuperDebug.Log("aaaa:" + gameObject.name);

            if (material == null)
            {
                SuperDebug.LogError("CameraEffect has not material!");
            }

            rt = new RenderTexture(Screen.width, Screen.height, 24);

            Camera camera = gameObject.GetComponent <Camera>();

            camera.cullingMask = 0;

            camera.clearFlags = CameraClearFlags.Nothing;

            materialReal = Material.Instantiate <Material>(material);
        }
示例#22
0
        public static void SetIsOpen(bool _isOpen, string _str)
        {
            Instance.isOpen = Instance.isOpen + (_isOpen ? 1 : -1);

            if (Instance.isOpen == 0)
            {
                if (!Instance.isProcessingUpdate)
                {
                    Instance.objs.Clear();
                }
                else
                {
                    Instance.needClearObjs = true;
                }
            }
            else if (Instance.isOpen > 1)
            {
                SuperDebug.Log("SuperRaycast error!!!!!!!!!!!!!");
            }
        }
示例#23
0
        /*
         *  循环读取数据的线程, 逐个处理包
         *  目前读取在主线程中,而不在网络线程中
         */
        private void ClientConsumerThreadHandler()
        {
            SuperDebug.Log(DebugPrefix.Network, "clientConsumer thread start.");
            while (IsConnected() || 0 < recv_queue_.Count)
            {
                // 等待的毫秒数,为 Timeout.Infinite,表示无限期等待。
                NetPacket packet = Recv(Timeout.Infinite);

                if (packet != null)
                {
                    SuperDebug.Log(DebugPrefix.Network, "clientConsumer recv: CmdId=" + packet.GetCmdId());
                    doCmd_callback_(packet);
                }
                else
                {
                    SuperDebug.Warning(DebugPrefix.Network, "packet = null in clientConsumerThreadHandler");
                }
            }

            SuperDebug.Log(DebugPrefix.Network, "clientConsumer thread stop.");
        }
        // Use this for initialization
        void Start()
        {
            SuperScrollRect scrollRect = gameObject.AddComponent <SuperScrollRect>();

            scrollRect.content = childTransform;

            scrollRect.horizontal = true;

            scrollRect.vertical = true;

            scrollRect.movementType = ScrollRect.MovementType.Clamped;

            SuperFunction.Instance.RemoveEventListener(SuperScrollRect.eventDispatcher, SuperScrollRect.CLOSE_MOVE, scrollRect.CloseMove);

            SuperFunction.Instance.RemoveEventListener(SuperScrollRect.eventDispatcher, SuperScrollRect.OPEN_MOVE, scrollRect.OpenMove);

            containerHalfRect = (transform as RectTransform).rect.size / 2;

            SuperFunction.Instance.AddEventListener(ScreenScale.Instance.gameObject, ScreenScale.SCALE_CHANGE, ScaleChange);

            childWidth = childTransform.rect.width;

            childHeight = childTransform.rect.height;

            if (minScale == 0)
            {
                float widthScale = containerHalfRect.x * 2 / childWidth * 1.001f;

                float heightScale = containerHalfRect.y * 2 / childHeight * 1.001f;

                minScale = Mathf.Max(widthScale, heightScale);
            }

            if (maxScale == 0)
            {
                maxScale = 1;
            }

            SuperDebug.Log("SuperScaleScrollRect  minScale:" + minScale + "   maxScale:" + maxScale);
        }
示例#25
0
        /// <summary>
        /// _str 传 类名-锁屏/解锁功能名
        /// </summary>
        /// <param name="_isOpen"></param>
        /// <param name="_str"></param>
        public static void SetIsOpen(bool _isOpen, string _str)
        {
            SuperDebug.Log("-->> _isOpen: " + _isOpen + " , _str: " + _str);
            SuperGraphicRaycastScript.Instance.isOpen = SuperGraphicRaycastScript.Instance.isOpen + (_isOpen ? 1 : -1);

            if (dic.ContainsKey(_str))
            {
                if (_isOpen)
                {
                    dic[_str]++;
                }
                else
                {
                    dic[_str]--;
                }

                if (dic[_str] == 0)
                {
                    dic.Remove(_str);
                }
            }
            else
            {
                if (_isOpen)
                {
                    dic.Add(_str, 1);
                }
                else
                {
                    dic.Add(_str, -1);
                }
            }

            if (SuperGraphicRaycastScript.Instance.isOpen > 1)
            {
                PrintLog();
                SuperDebug.LogError("SuperGraphicRaycast.SetOpen error!");
            }
        }
示例#26
0
        public void Init(int _localVersion, int _remoteVersion, Func <int, string> _fixFun, Func <string, string> _fixFun2, Action _callBack)
        {
            if (File.Exists(Application.persistentDataPath + "/" + FILE_NAME))
            {
                data = SystemIO.LoadSerializeFile <VersionData>(Application.persistentDataPath + "/" + FILE_NAME);

                if (_localVersion > data.version)                //说明残留的version.dat是老版本的  必须立即清除掉

                {
                    SuperDebug.Log("发现残留的version.dat 删除掉!");

                    data = new VersionData();

                    data.version = _localVersion;

                    SystemIO.SaveSerializeFile(Application.persistentDataPath + "/" + FILE_NAME, data);
                }
            }
            else
            {
                data = new VersionData();

                data.version = _localVersion;

                SystemIO.SaveSerializeFile(Application.persistentDataPath + "/" + FILE_NAME, data);
            }

            if (data.version < _remoteVersion)
            {
                Dictionary <string, UpdateFileInfo> dic = new Dictionary <string, UpdateFileInfo>();

                LoadUpdateXML(dic, _remoteVersion, _remoteVersion, _fixFun, _fixFun2, _callBack);
            }
            else
            {
                _callBack();
            }
        }
示例#27
0
        private void GetAssetBundle(ref int _loadNum, AssetBundle _assetBundle)
        {
            _loadNum--;

            if (_loadNum == 0)
            {
                if (AssetManager.LOADASYNC)
                {
                    AssetManager.Instance.script.Load <T>(name, _assetBundle, LoadOver);
                }
                else
                {
                    T asset = null;

                    try{
                        asset = _assetBundle.LoadAsset <T>(name);
                    }catch (Exception e) {
                        SuperDebug.Log("Asset加载错误:" + e.Message);
                    }finally{
                        LoadOver(asset);
                    }
                }
            }
        }
示例#28
0
        /*
         *  循环接受数据的线程,将收到的packet写入队列
         */
        private void ClientProducerThreadHandler()
        {
            SuperDebug.Log(DebugPrefix.Network, "clientProducer thread start.");
            while (IsConnected())
            {
                try
                {
                    List <NetPacket> list = RecvPacketList();
                    //MiLog.Log("recv " + list.Count + " packet");
                    if (null != list && 0 != list.Count)
                    {
                        foreach (NetPacket packet in list)
                        {
#if NG_HSOD_DEBUG
                            //Thread.Sleep(100);
#endif
                            lock (recv_queue_)
                            {
                                recv_queue_.Enqueue(packet);
                            }
                        }
                        timeout_event_.Set();
                    }

                    // 发送心跳包
                    KeepAlive();
                }
                catch (SystemException e)
                {
                    SuperDebug.Error(DebugPrefix.Network, e.ToString());
                }
            }
            // 断开连接
            Disconnect();
            SuperDebug.Log(DebugPrefix.Network, "clientProducer thread stop.");
        }
示例#29
0
        private void LoadUpdateXML(int _allFileSize, Dictionary <string, UpdateFileInfo> _dic, int _remoteVersion, int _version, Func <int, string> _fixFun, Func <string, string> _fixFun2, Action _callBack, Action <string> _setTextCallBack, Action <float> _setPercentCallBack, int _updateWarningSize, Action <string, Action> _showWarningCallBack)
        {
            if (_version > data.version)
            {
                string url = _fixFun(_version);

                Action <WWW> callBack = delegate(WWW obj) {
                    if (obj.error != null)
                    {
                        _setTextCallBack("热更新列表加载失败");

                        SuperDebug.Log("文件热更新失败 文件名:" + obj.url);

                        return;
                    }

                    XmlDocument xmlDoc = new XmlDocument();

                    xmlDoc.LoadXml(PublicTools.XmlFix(obj.text));

                    XmlNodeList hhh = xmlDoc.ChildNodes[0].ChildNodes;

                    foreach (XmlNode node in hhh)
                    {
                        string nodeUrl = node.InnerText;

                        if (!_dic.ContainsKey(nodeUrl))
                        {
                            int fileSize = int.Parse(node.Attributes["size"].Value);

                            if (fileSize == -1)
                            {
                                if (data.dic.ContainsKey(nodeUrl))
                                {
                                    data.dic.Remove(nodeUrl);
                                }
                            }
                            else
                            {
                                _allFileSize += fileSize;

                                UpdateFileInfo fileInfo = new UpdateFileInfo();

                                fileInfo.version = _version;

                                fileInfo.size = fileSize;

                                fileInfo.path = node.Attributes["path"].Value;

                                fileInfo.crc = Convert.ToUInt32(node.Attributes["crc"].Value, 16);

                                _dic.Add(nodeUrl, fileInfo);
                            }
                        }
                    }

                    LoadUpdateXML(_allFileSize, _dic, _remoteVersion, _version - 1, _fixFun, _fixFun2, _callBack, _setTextCallBack, _setPercentCallBack, _updateWarningSize, _showWarningCallBack);
                };

                WWWManager.Instance.LoadRemote(url, callBack);
            }
            else
            {
                if (_allFileSize >= _updateWarningSize && _showWarningCallBack != null)
                {
                    Action callBack = delegate() {
                        LoadUpdateXMLOK(_dic, _remoteVersion, _fixFun2, _callBack, _setTextCallBack, _setPercentCallBack, _allFileSize);
                    };

                    float tempnum = (float)Math.Round(((float)_allFileSize) / 1024 / 1024, 2);

                    string msg = "需要更新" + tempnum.ToString() + "MB大小的新文件,确认更新吗?";

                    _showWarningCallBack(msg, callBack);
                }
                else
                {
                    LoadUpdateXMLOK(_dic, _remoteVersion, _fixFun2, _callBack, _setTextCallBack, _setPercentCallBack, _allFileSize);
                }
            }
        }
示例#30
0
 private static void PrintLog(string _str)
 {
     SuperDebug.Log(_str);
 }