public SunlitLTree(Game game, ICameraProvider cameraProvider, SunlightParameters sky, Vector3 position) : base(game) { _cameraProvider = cameraProvider; _sky = sky; _position = position; Content = game.Content; }
public Forest(Game game, ICameraProvider cameraProvider, TerrainMesh terrain, SunlightParameters sky) : base(game) { if (game == null || cameraProvider == null || terrain == null) { throw new ArgumentNullException(); } _game = game; _cameraProvider = cameraProvider; _terrain = terrain; _sky = sky; _treePositions = new List <Vector3>(); }
void CreateSunlight() { if (sunlight == null) { sunlight = new GameObject("DirectionalLight"); //Init defaults sunlightParameters = new SunlightParameters(); sunlightParameters.lightParameters.type = LightType.Directional; } sunlight.transform.parent = sunlightTimeofdayDummy.transform; sunlight.transform.localPosition = -Vector3.forward * gizmoSize; directionalLight = sunlight.GetComponent <Light>() ?? sunlight.AddComponent <Light>(); additionalLightData = sunlight.GetComponent <HDAdditionalLightData>() ?? sunlight.AddComponent <HDAdditionalLightData>(); shadowData = sunlight.GetComponent <AdditionalShadowData>() ?? sunlight.AddComponent <AdditionalShadowData>(); directionalLight.type = LightType.Directional; }
public HelicopterBase(Game game, TestConfiguration testConfiguration, TerrainCollision collision, ICameraProvider cameraProvider, BasicEffect effect, SunlightParameters skyParams, HelicopterScenario scenario, bool playEngineSound, bool isPlayerControlled, bool drawText) : base(game) { if (game == null || cameraProvider == null || effect == null || skyParams == null) { throw new ArgumentNullException("", @"One or several of the necessary arguments were null!"); } _game = game; _testConfiguration = testConfiguration; _sensorSpecifications = testConfiguration.Sensors; _collision = collision; _flyBySensors = testConfiguration.FlyBySensors; if (_collision != null) { _collision.CollidedWithTerrain += gameTime => Crashed(gameTime); } _basicEffect = effect; _skyParams = skyParams; _scenario = scenario; _drawText = drawText; _cameraProvider = cameraProvider; IsPlayerControlled = isPlayerControlled; _playEngineSound = playEngineSound; _estimatedState = new HeliState(); PIDSetup pidSetup = SimulatorResources.GetPIDSetups()[0]; Autopilot = new Autopilot(_scenario.Task, pidSetup); Log = new List <HelicopterLogSnapshot>(); }
// Called each frame the mixer is active, after inputs are processed public override void ProcessFrame(Playable handle, FrameData info, object playerData) { Volume volume = playerData as Volume; VolumeProfile volumeProfile = Application.isPlaying ? volume.profile : volume.sharedProfile; SunlightProperties sunprops = ScriptableObject.CreateInstance <SunlightProperties>(); SunlightParameters neutralSunlightParameters = new SunlightParameters(true); SunlightParameters mixedSunlightParameters = new SunlightParameters(true); if (volumeProfile.TryGet <SunlightProperties>(out sunprops)) { var count = handle.GetInputCount(); for (var i = 0; i < count; i++) { var inputHandle = handle.GetInput(i); var weight = handle.GetInputWeight(i); if (inputHandle.IsValid() && inputHandle.GetPlayState() == PlayState.Playing && weight > 0) { var data = ((ScriptPlayable <SunlightClipPlayable>)inputHandle).GetBehaviour(); if (data != null) { var weightedSunlightParameters = SunlightLightingUtilities.LerpSunlightParameters(neutralSunlightParameters, data.sunlightParameters, weight); mixedSunlightParameters += weightedSunlightParameters; } } } sunprops.YAxis.value = mixedSunlightParameters.orientationParameters.yAxis; sunprops.lattitude.value = mixedSunlightParameters.orientationParameters.lattitude; sunprops.timeOfDay.value = mixedSunlightParameters.orientationParameters.timeOfDay; sunprops.intensity.value = mixedSunlightParameters.lightParameters.intensity; sunprops.color.value = mixedSunlightParameters.lightParameters.colorFilter; sunprops.cookieTexture.value = mixedSunlightParameters.lightParameters.lightCookie; sunprops.cookieSize.value = mixedSunlightParameters.lightParameters.cookieSize; } }
public SimpleModel(string modelName, Game game, ICameraProvider cameraProvider, SunlightParameters skyParams) : base(game) { _modelName = modelName; _cameraProvider = cameraProvider; _skyParams = skyParams; _fbxImportScale = Matrix.CreateScale(0.01f); // TODO Apply transformations to these later if they become needed CameraUp = Vector3.Up; CameraForward = Vector3.Forward; // Initial render transformation Position = Vector3.Zero; Rotation = Matrix.Identity; Scale = Matrix.Identity; IsTransparent = false; IsTwoSided = false; IsSelfLit = false; }
public TerrainComponent(Game game, ICameraProvider cameraProvider, SunlightParameters sunParams)//, Vector3 position) : base(game) { if (game == null) { throw new ArgumentNullException("game"); } if (sunParams == null) { throw new ArgumentNullException("sunParams"); } if (cameraProvider == null) { throw new ArgumentNullException("cameraProvider"); } _cameraProvider = cameraProvider; _sunParams = sunParams; _content = new ContentManager(Game.Services); // Position = position; position does not have a function at the moment // TerrainMeshes = new List<TerrainMesh>(); }