// Use this for initialization void Start() { originalPosition = transform.position; target = player.transform.position; levelScaleToDays = gameController.getLevelScale(); levelStartRatio = gameController.getLevelStartRatio(); sundialObj = GameObject.Find("Sundial"); sundial = sundialObj.GetComponent <Sundial> (); }
public Main() { //equips summonbox = new BrokenPrinter(); reactor = new UnstableQuantumReactor(); lum = new Lumpkin(); //items grinder = new Item(); key = new BrokenKeycard(); nokia = new Nokia(); root = new Root(); trinket = new MechanicalTrinket(); pillow = new Pillow(); sundial = new Sundial(); scp = new SCP(); }