示例#1
0
    private IEnumerator PlayNote(int module)
    {
        SunVox.sv_send_event((int)Slot.FX, 0, Random.Range(48, 72), 128, module + 1, 0, 0);
        yield return(WaitFor.Seconds(0.1f));

        SunVox.sv_send_event((int)Slot.FX, 0, 128, 128, module + 1, 0, 0);
    }
示例#2
0
    private IEnumerator SamplerCoroutine()
    {
        //Create Sampler module:
        SunVox.sv_lock_slot(0);
        int mod_num = SunVox.sv_new_module(0, "Sampler", "Sampler", 0, 0, 0);

        SunVox.sv_unlock_slot(0);
        if (mod_num >= 0)
        {
            log("New module created: " + mod_num);
            //Connect the new module to the Main Output:
            SunVox.sv_lock_slot(0);
            SunVox.sv_connect_module(0, mod_num, 0);
            SunVox.sv_unlock_slot(0);
            //Load a sample:
            var path = "Assets/StreamingAssets/flute.xi"; // This path is correct only for standalone
            SunVox.sv_sampler_load(0, mod_num, path, -1);
            //Send Note ON:
            log("Note ON");
            SunVox.sv_send_event(0, 0, 64, 128, mod_num + 1, 0, 0);
            yield return(new WaitForSeconds(1));

            //Send Note OFF:
            log("Note OFF");
            SunVox.sv_send_event(0, 0, 128, 128, mod_num + 1, 0, 0);
            yield return(new WaitForSeconds(1));
        }
        else
        {
            log("Can't create the new module");
        }
    }
示例#3
0
    private IEnumerator ModuleCoroutine()
    {
        //Create Generator module:
        SunVox.sv_lock_slot(0);
        int mod_num = SunVox.sv_new_module(0, "Generator", "Generator", 0, 0, 0);

        SunVox.sv_unlock_slot(0);
        if (mod_num >= 0)
        {
            log("New module created: " + mod_num);
            //Connect the new module to the Main Output:
            SunVox.sv_lock_slot(0);
            SunVox.sv_connect_module(0, mod_num, 0);
            SunVox.sv_unlock_slot(0);
            //Send Note ON:
            log("Note ON");
            SunVox.sv_send_event(0, 0, 64, 128, mod_num + 1, 0, 0);
            yield return(new WaitForSeconds(1));

            //Send Note OFF:
            log("Note OFF");
            SunVox.sv_send_event(0, 0, 128, 128, mod_num + 1, 0, 0);
            yield return(new WaitForSeconds(1));
        }
        else
        {
            log("Can't create the new module");
        }

        //Load module and play it:
        log("Load module and play it");
        loadBinaryAsset(getDataPath("organ.sunsynth"), onBinaryFileLoaded);

        yield return(new WaitForSeconds(1));
    }
示例#4
0
    private IEnumerator ModuleCoroutine()
    {
        //Create Generator module:
        SunVox.sv_lock_slot(0);
        int mod_num = SunVox.sv_new_module(0, "Generator", "Generator", 0, 0, 0);

        SunVox.sv_unlock_slot(0);
        if (mod_num >= 0)
        {
            log("New module created: " + mod_num);
            //Connect the new module to the Main Output:
            SunVox.sv_lock_slot(0);
            SunVox.sv_connect_module(0, mod_num, 0);
            SunVox.sv_unlock_slot(0);
            //Send Note ON:
            log("Note ON");
            SunVox.sv_send_event(0, 0, 64, 128, mod_num + 1, 0, 0);
            yield return(new WaitForSeconds(1));

            //Send Note OFF:
            log("Note OFF");
            SunVox.sv_send_event(0, 0, 128, 128, mod_num + 1, 0, 0);
            yield return(new WaitForSeconds(1));
        }
        else
        {
            log("Can't create the new module");
        }

        //Load module and play it:
        var path     = "Assets/StreamingAssets/organ.sunsynth"; // This path is correct only for standalone
        int mod_num2 = SunVox.sv_load_module(0, path, 0, 0, 0);

        if (mod_num2 >= 0)
        {
            log("Module loaded: " + mod_num2);
            //Connect the new module to the Main Output:
            SunVox.sv_lock_slot(0);
            SunVox.sv_connect_module(0, mod_num2, 0);
            SunVox.sv_unlock_slot(0);
            //Send Note ON:
            log("Note ON");
            SunVox.sv_send_event(0, 0, 64, 128, mod_num2 + 1, 0, 0);
            yield return(new WaitForSeconds(1));

            //Send Note OFF:
            log("Note OFF");
            SunVox.sv_send_event(0, 0, 128, 128, mod_num2 + 1, 0, 0);
            yield return(new WaitForSeconds(1));
        }
        else
        {
            log("Can't load the module");
        }
    }
示例#5
0
    private IEnumerator onBinaryFileLoadedCoroutine(int mod_num)
    {
        SunVox.sv_sampler_load_from_memory(0, mod_num, sunvox_sample, sunvox_sample_size, -1);
        //Send Note ON:
        log("Note ON");
        SunVox.sv_send_event(0, 0, 64, 128, mod_num + 1, 0, 0);
        yield return(new WaitForSeconds(1));

        //Send Note OFF:
        log("Note OFF");
        SunVox.sv_send_event(0, 0, 128, 128, mod_num + 1, 0, 0);
    }
示例#6
0
    private IEnumerator playModuleCoroutine(int mod_num2)
    {
        log("Module loaded: " + mod_num2);
        //Connect the new module to the Main Output:
        SunVox.sv_lock_slot(0);
        SunVox.sv_connect_module(0, mod_num2, 0);
        SunVox.sv_unlock_slot(0);
        //Send Note ON:
        log("Note ON");
        SunVox.sv_send_event(0, 0, 64, 128, mod_num2 + 1, 0, 0);
        yield return(new WaitForSeconds(1));

        //Send Note OFF:
        log("Note OFF");
        SunVox.sv_send_event(0, 0, 128, 128, mod_num2 + 1, 0, 0);
    }
示例#7
0
    private IEnumerator SpeakAnnouncement()
    {
        yield return(WaitFor.Seconds(3f));

        SunVox.sv_send_event((int)Slot.Announce, 0, 60, 128, SamplerModule + 1, 0, 0);
    }