示例#1
0
 public Summon(Character owner, Skill skill, Point summonPos, SummonConstants.SummonMovementType movementType)
 {
     MovementType             = movementType;
     SummonOwner              = owner;
     Map                      = owner.Map;
     SummonSkill              = skill;
     SummonSkill.CurrentLevel = skill.MaxLevel;
     Position                 = summonPos;
     spawned                  = false;
 }
示例#2
0
        public static SummonConstants.SummonMovementType GetSummonMovementType(Skill summonSkill)
        {
            SummonConstants.SummonMovementType summonMovementType = SummonConstants.SummonMovementType.Follow;

            switch (summonSkill.MapleID)
            {
                #region stationary
            case (int)CharacterConstants.SkillNames.Ranger.Puppet:
                summonMovementType = SummonConstants.SummonMovementType.Stationary;
                break;

            case (int)CharacterConstants.SkillNames.Sniper.Puppet:
                summonMovementType = SummonConstants.SummonMovementType.Stationary;
                break;

            case (int)CharacterConstants.SkillNames.WindArcher3.Puppet:
                summonMovementType = SummonConstants.SummonMovementType.Stationary;
                break;

            case (int)CharacterConstants.SkillNames.Outlaw.Octopus:
                summonMovementType = SummonConstants.SummonMovementType.Stationary;
                break;

            case (int)CharacterConstants.SkillNames.Corsair.WrathoftheOctopi:
                summonMovementType = SummonConstants.SummonMovementType.Stationary;
                break;
                #endregion

                #region circle
            case (int)CharacterConstants.SkillNames.Bowmaster.Phoenix:
                summonMovementType = SummonConstants.SummonMovementType.CircleFollow;
                break;

            case (int)CharacterConstants.SkillNames.Marksman.Frostprey:
                summonMovementType = SummonConstants.SummonMovementType.CircleFollow;
                break;
                #endregion

                #region teleport
            case (int)CharacterConstants.SkillNames.FirePoisonArchMage.Elquines:
                summonMovementType = SummonConstants.SummonMovementType.TeleportFollow;
                break;

            case (int)CharacterConstants.SkillNames.IceLightningArchMage.Ifrit:
                summonMovementType = SummonConstants.SummonMovementType.TeleportFollow;
                break;

            case (int)CharacterConstants.SkillNames.Priest.SummonDragon:
                summonMovementType = SummonConstants.SummonMovementType.TeleportFollow;
                break;

            case (int)CharacterConstants.SkillNames.Bishop.Bahamut:
                summonMovementType = SummonConstants.SummonMovementType.TeleportFollow;
                break;

            case (int)CharacterConstants.SkillNames.BlazeWizard3.Ifrit:
                summonMovementType = SummonConstants.SummonMovementType.TeleportFollow;
                break;
                #endregion

                #region follow
            case (int)CharacterConstants.SkillNames.DarkKnight.Beholder:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;

            case (int)CharacterConstants.SkillNames.BlazeWizard.Flame:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;

            case (int)CharacterConstants.SkillNames.DawnWarrior.Soul:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;

            case (int)CharacterConstants.SkillNames.WindArcher.Storm:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;

            case (int)CharacterConstants.SkillNames.NightWalker.Darkness:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;

            case (int)CharacterConstants.SkillNames.ThunderBreaker.LightningSprite:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;
                #endregion

            default:
                summonMovementType = SummonConstants.SummonMovementType.Follow;
                break;
            }

            return(summonMovementType);
        }