private static bool RenderRoom(LevelRoom room, Suite suite)
        {
            if (!suite.ValidateRoom(room))
            {
                return(false);                           //Check if room even has a chance with this suite
            }
            var success = suite.Build(room);

            suite.renderContainer.roomId = room.roomId;

            if (success)
            {
                room.renderContainer.name = suite.suiteName;
                suite.Render(ref room);
                suite.renderContainer.claimedScaffolds.ForEach(x => Level.roomScaffolds[room.roomId].SetNodeClaimed(x.id));
                room.SaveChanges();
            }

            return(success);
        }