public Suit_Filter(KerbalData kData, int lvl, Suit_Set suitSet) { kerbalData = kData; gender = kerbalData.gender; isVeteran = kerbalData.isVeteran; isBadass = kerbalData.isBadass; level = lvl; suit = suitSet; }
public Suit_Selector(KerbalData kData, int lvl, Suit_Set suitSet) { kerbalData = kData; level = lvl; suit = suitSet; suit_Filter.kerbalData = kerbalData; suit_Filter.gender = kerbalData.gender; suit_Filter.isVeteran = kerbalData.isVeteran; suit_Filter.isBadass = kerbalData.isBadass; suit_Filter.level = level; suit_Filter.suit = suit; }
/// <summary> /// /// </summary> /// <param name="suitsList"></param> /// <param name="defaultSuit"></param> internal static void LoadSuits(List <Suit_Set> suitsList, Suit_Set defaultSuit) { var suitDirs = new Dictionary <string, int>(); //temp fix for default suit foreach (GameDatabase.TextureInfo texInfo in GameDatabase.Instance.databaseTexture) { Texture2D texture = texInfo.texture; if (texture == null || !texture.name.StartsWith(Folders.DIR_DEFAULT, StringComparison.Ordinal)) { continue; } if (texture.name.StartsWith(Folders.DIR_DEFAULT, StringComparison.Ordinal)) { int lastSlash = texture.name.LastIndexOf('/'); string originalName = texture.name.Substring(lastSlash + 1); if (originalName == "Suit_Iva_Veteran_Default") { defaultSuit.setTexture("Suit_Iva_Veteran_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_Iva_Standard_Default") { defaultSuit.setTexture("Suit_Iva_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_Iva_NRM_Default") { defaultSuit.setTexture("Suit_Iva_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Helmet_Iva_Default") { defaultSuit.setTexture("Helmet_Iva_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Helmet_Iva_NRM_Default") { defaultSuit.setTexture("Helmet_Iva_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Visor_Iva_Default") { defaultSuit.setTexture("Visor_Iva_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Visor_NRM_Default") { defaultSuit.setTexture("Visor_Iva_Standard_MaleNRM0", texture); defaultSuit.setTexture("Visor_EvaSpace_Standard_MaleNRM0", texture); defaultSuit.setTexture("Visor_EvaGround_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_EvaSpace_Veteran_Default") { defaultSuit.setTexture("Suit_EvaSpace_Veteran_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_EvaSpace_Standard_Default") { defaultSuit.setTexture("Suit_EvaSpace_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_EvaSpace_NRM_Default") { defaultSuit.setTexture("Suit_EvaSpace_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Helmet_EvaSpace_Default") { defaultSuit.setTexture("Helmet_EvaSpace_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Helmet_EvaSpace_NRM_Default") { defaultSuit.setTexture("Helmet_EvaSpace_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Jetpack_EvaSpace_Default") { defaultSuit.setTexture("Jetpack_EvaSpace_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Jetpack_EvaSpace_NRM_Default") { defaultSuit.setTexture("Jetpack_EvaSpace_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Visor_EvaSpace_Default") { defaultSuit.setTexture("Visor_EvaSpace_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_EvaGround_Veteran_Default") { defaultSuit.setTexture("Suit_EvaGround_Veteran_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_EvaGround_Standard_Default") { defaultSuit.setTexture("Suit_EvaGround_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Suit_EvaGround_NRM_Default") { defaultSuit.setTexture("Suit_EvaGround_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Helmet_EvaGround_Default") { defaultSuit.setTexture("Helmet_EvaGround_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Helmet_EvaGround_NRM_Default") { defaultSuit.setTexture("Helmet_EvaGround_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Jetpack_EvaGround_Default") { defaultSuit.setTexture("Jetpack_EvaGround_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Jetpack_EvaGround_NRM_Default") { defaultSuit.setTexture("Jetpack_EvaGround_Standard_MaleNRM0", texture); texture.wrapMode = TextureWrapMode.Clamp; } if (originalName == "Visor_EvaGround_Default") { defaultSuit.setTexture("Visor_EvaGround_Standard_Male0", texture); texture.wrapMode = TextureWrapMode.Clamp; } } } // search all default/ folders and assign the default suit texture foreach (string defaultFolders in Folders.DEFAULT) { foreach (GameDatabase.TextureInfo texInfo in GameDatabase.Instance.databaseTexture) { Texture2D texture = texInfo.texture; if (texture == null || !texture.name.StartsWith(defaultFolders, StringComparison.Ordinal)) { continue; } if (texture.name.StartsWith(defaultFolders, StringComparison.Ordinal)) { int lastSlash = texture.name.LastIndexOf('/'); string originalName = texture.name.Substring(lastSlash + 1); //Util.log("default folder = " +defaultFolders); //Util.log("DEFAULT : texture name \"{0}\": {1}", originalName, texture.name); if (defaultSuit.setTexture(originalName, texture) || originalName == "kerbalMain") { texture.wrapMode = TextureWrapMode.Clamp; } } } } // search all suit/ folder and assign the textures to the suit set foreach (string suitSetFolder in Folders.SUITS) { foreach (GameDatabase.TextureInfo texInfo in GameDatabase.Instance.databaseTexture) { Texture2D texture = texInfo.texture; if (texture == null || !texture.name.StartsWith(suitSetFolder, StringComparison.Ordinal)) { continue; } // Add a suit texture. if (texture.name.StartsWith(suitSetFolder, StringComparison.Ordinal)) { texture.wrapMode = TextureWrapMode.Clamp; int lastSlash = texture.name.LastIndexOf('/'); int dirNameLength = lastSlash - suitSetFolder.Length; string originalName = texture.name.Substring(lastSlash + 1); if (dirNameLength < 1) { Util.log("Suit texture should be inside a subdirectory: {0}", texture.name); } else { string dirName = texture.name.Substring(suitSetFolder.Length, dirNameLength); int index; if (!suitDirs.TryGetValue(dirName, out index)) { index = suitsList.Count; suitsList.Add(new Suit_Set { name = dirName }); suitDirs.Add(dirName, index); Util.log("SuitSet added : {0}", dirName); } Suit_Set suit = suitsList[index]; if (!suit.setTexture(originalName, texture)) { Util.log("Unknown suit texture name \"{0}\": {1}", originalName, texture.name); } } } } } }