private void Start()
 {
     DownloadTextureBundles();
     GameData.mGameSettings.mMusicVolume = 0f;
     mCurrentScroll = fMiddle;
     if (GameObject.Find("BanzaiMusic(Clone)") == null)
     {
         BanzaiMusic = (UnityEngine.Object.Instantiate(BanzaiMusic) as GameObject);
     }
     else
     {
         BanzaiMusic = GameObject.Find("BanzaiMusic(Clone)");
     }
     if (GameObject.Find("AtlasMusic(Clone)") == null)
     {
         AtlasMusic = (UnityEngine.Object.Instantiate(AtlasMusic) as GameObject);
     }
     else
     {
         AtlasMusic = GameObject.Find("AtlasMusic(Clone)");
     }
     if (GameObject.Find("GameMusic(Clone)") == null)
     {
         GameMusic = (UnityEngine.Object.Instantiate(GameMusic) as GameObject);
         GameMusic.GetComponent <AudioSource>().volume = 1f * GameData.mGameSettings.mMusicVolume;
     }
     else
     {
         GameMusic = GameObject.Find("GameMusic(Clone)");
         GameMusic.GetComponent <AudioSource>().volume = 1f * GameData.mGameSettings.mMusicVolume;
     }
     if (GameData.MasterSuitList.Count == 0)
     {
         GameData.InitSuitList(string.Empty);
     }
     mSuitInspector = new SuitInspector();
     mSuitInspector.Init();
     mSuitInspector.mSharedHudSkin     = GUIUtil.mInstance.mSharedSkin;
     mSuitInspector.mShowcaseSkin      = GUIUtil.mInstance.mShowcaseSkin;
     mSuitInspector.mCameraOffset      = (mSuitInspector.mDefaultCameraPosition = Vector3.zero);
     mSuitInspector.ModelTransforms[0] = null;
     mSuitInspector.ModelTransforms[1] = GUIUtil.mInstance.mBackground;
     mSuitInspector.ModelPositions[0]  = new Vector3(4f, -5f, 23.5f);
     mSuitInspector.ModelPositions[1]  = new Vector3(4.15f, -5f, 24.5f);
     StartCoroutine(UpdateScreenSpace());
     if (BanzaiMusic.GetComponent("SoundObject") != null)
     {
         (BanzaiMusic.GetComponent("SoundObject") as SoundObject).enabled = false;
     }
     if (AtlasMusic.GetComponent("SoundObject") != null)
     {
         (AtlasMusic.GetComponent("SoundObject") as SoundObject).enabled = false;
     }
 }
示例#2
0
    public TabShowcase(GameHome Parent)
    {
        mParent = Parent;
        mSuitInspector.Init();
        mSuitInspector.mCameraOffset      = (mSuitInspector.mDefaultCameraPosition = Vector3.zero);
        mSuitInspector.ModelTransforms[0] = null;
        mSuitInspector.ModelTransforms[1] = GUIUtil.mInstance.mBackground;
        mSuitInspector.ModelPositions     = new Vector3[4];
        mSuitInspector.ModelPositions[0]  = new Vector3(0f, -6f, 27.5f);
        mSuitInspector.ModelPositions[1]  = new Vector3(0.25f, -6f, 28.5f);
        mSuitInspector.ModelPositions[2]  = new Vector3(0.25f, -6f, 28.5f);
        mSuitInspector.ModelPositions[3]  = new Vector3(-1.25f, 0f, 35f);
        mSuitInspector.ModelRotations     = new Vector3[4];
        mSuitInspector.ModelRotations[0]  = new Vector3(0f, 180f, 0f);
        mSuitInspector.ModelRotations[1]  = new Vector3(0f, 180f, 0f);
        mSuitInspector.ModelRotations[2]  = new Vector3(0f, 180f, 0f);
        mSuitInspector.ModelRotations[3]  = new Vector3(90f, 180f, 0f);
        setStyle();
        int num = 0;

        foreach (Exosuit value in GameData.MasterSuitList.Values)
        {
            if (value.mFactionId == GameData.MyFactionId)
            {
                SuitInspector.TempSuitInfo item = new SuitInspector.TempSuitInfo
                {
                    mSuitName             = value.mSuitName,
                    mIndex                = value.mSuitId,
                    mDescription          = value.mDescription,
                    mCost                 = value.mCost,
                    mSuitShow             = value.mShowName,
                    mShieldPower          = value.mBaseHealth,
                    mShieldRegen          = value.mBaseRegenHealth,
                    mJetpack              = value.mBaseJetFuel,
                    mSpeed                = value.mBaseSpeed,
                    mTech                 = value.mBaseTech,
                    mWeaponModName        = value.mWeaponModName,
                    mWeaponModDescription = value.mWeaponModDescription,
                    mLevelRequirement     = value.mLevelRequirement
                };
                mSuits.Add(item);
                num++;
            }
        }
        foreach (Exosuit value2 in GameData.MasterSuitList.Values)
        {
            if (value2.mFactionId == GameData.MyFactionId)
            {
                int priority = 50;
                if (value2.mSuitId == GameData.MySuitID)
                {
                    priority = 100;
                }
                else if (GameData.MyOwnedSuitIDs.Contains(value2.mSuitId))
                {
                    priority = 75;
                }
                if (GameData.getExosuit(value2.mSuitId).getHighPolyModel() == null)
                {
                    AssetLoader.AddSuitToLoad(value2.mSuitId, AssetLoader.SuitAsset.SuitType.high, priority);
                }
            }
        }
        bool flag = true;

        while (flag)
        {
            flag = false;
            for (int i = 0; i < mSuits.Count - 1; i++)
            {
                if (mSuits[i].mCost > mSuits[i + 1].mCost)
                {
                    SwapSuits(i, i + 1);
                    flag = true;
                }
                else if (mSuits[i].mCost == mSuits[i + 1].mCost && mSuits[i].mIndex > mSuits[i + 1].mIndex)
                {
                    SwapSuits(i, i + 1);
                    flag = true;
                }
            }
        }
        if (!GameData.MyOwnedSuitIDs.Contains(GameData.MySuitID))
        {
            GameData.AddOwnedSuit(GameData.MySuitID);
        }
        SetCurrentSelection(GetSuitIndexFromID(GameData.MySuitID));
    }