示例#1
0
        /// <summary>
        /// Get an instance object that was created by the Suggested Value (assuming it is a Prefab).
        /// </summary>
        /// <returns></returns>
        internal GameObject GetFirstInstanceInScene()
        {
            GameObject go = null;

            UnityEngine.Object[] gos = GameObject.FindObjectsOfType(SuggestedValue.GetType());
            foreach (UnityEngine.Object candidate in gos)
            {
                if (UnityEngine.Object.ReferenceEquals(PrefabUtility.GetCorrespondingObjectFromOriginalSource(candidate), SuggestedValue))
                {
                    go = ConvertToGameObject(candidate);
                    break;
                }
            }

            return(go);
        }
示例#2
0
 internal virtual void InstantiateScriptableObject()
 {
     Instance = ScriptableObject.CreateInstance(SuggestedValue.GetClass());
     AssetDatabase.CreateAsset(Instance, AssetPath);
     AssetDatabase.SaveAssets();
 }