// this deletes the sugar on collision with the player private void OnCollisionEnter2D(Collision2D collision) { // checks if the player actually collided with us Player playerScript = collision.collider.GetComponent <Player>(); // if we have touched something that has the player script // it is the player so we die if (playerScript) { //we have hit the sugar //add to our score scoreObject.AddScore(sugarValue); //we have hit the player kill the object Destroy(gameObject); } }