示例#1
0
    /// <summary>
    /// 获取对象池中游戏对象
    /// </summary>
    /// <param name="name">Name.</param>
    public GameObject Spawn(string name)
    {
        if (!poolDic.ContainsKey(name))
        {
            Register(name);
        }
        Subpool subpool = poolDic [name];

        return(subpool.SubPoolSpawn());
    }
示例#2
0
    /// <summary>
    /// 获取对象池中游戏对象
    /// </summary>
    /// <param name="name">Name.</param>
    public GameObject Spawn(GameObject obj, Transform parent, Vector3 position, Quaternion quaternion)
    {
        if (!poolDic.ContainsKey(obj.name))
        {
            Register(obj);
        }
        Subpool subpool = poolDic[obj.name];

        return(subpool.SubPoolSpawn(parent, position, quaternion));
    }