private void Start() { _food = GameObject.FindGameObjectWithTag("Player").GetComponent <SubmarineBehaviour> ().Resources ["Food"]; _depth = GameObject.FindGameObjectWithTag("Player").GetComponent <SubmarineBehaviour> ().Resources ["Depth"]; _oxygen = GameObject.FindGameObjectWithTag("Player").GetComponent <SubmarineBehaviour> ().Resources ["Oxygen"]; _speed = GameObject.FindGameObjectWithTag("Player").GetComponent <SubmarineBehaviour> ().Resources ["Speed"]; }
private void Start() { _depth = GameObject.FindGameObjectWithTag("Player").GetComponent <SubmarineBehaviour> ().Resources ["Depth"]; _grapher = GetComponent <HeightMetronomerPaint> (); StartCoroutine(DrawGrapher()); }