void Close() { subControlScript.Continue(); itemPopUpUI.SetActive(false); trashItemImages[displayedItemIndex].SetActive(false); Time.timeScale = 1f; // Unfreezes game isDisplayed = false; }
// Update is called once per frame void Update() { if (isReadyForNext) { foreach (Touch touch in Input.touches) { if (touch.phase == TouchPhase.Began) { isReadyForNext = false; if (nextDisplayedText < instructions.Length) { StartCoroutine(waiter()); } else { instructionsPopUpUI.SetActive(false); subControlScript.Continue(); // hides the pop up } } } } }