public void SubclassAbilitiesRepo_GetSubclassAbility_ValidCall() { //Arrange List <SubclassAbility> listofSubclassAbility = CreateTestData.GetListOfSubclassAbility(); SubclassAbility expected = CreateTestData.GetSubclassAbility(); var mockSet = new Mock <DbSet <SubclassAbility> >() .SetupData(listofSubclassAbility, o => { return(listofSubclassAbility.Single(x => x.SubclassAbility_id.CompareTo(o.First()) == 0)); }); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.Set <SubclassAbility>()).Returns(mockSet.Object); //Act var toTest = mockContext.Create <SubclassAbilityRepository>(); var actual = toTest.Get(expected.SubclassAbility_id); //Assert actual.Should().NotBeNull(); actual.Should().BeOfType <SubclassAbility>(); actual.Should().BeEquivalentTo(expected); } }
public void PlayableClassManager_RemoveSubclassAbility_ValidCall() { //Arrange List <SubclassAbility> listofSubclassAbility = CreateTestData.GetListOfSubclassAbility(); SubclassAbility notExpected = CreateTestData.GetSubclassAbility(); var mockSet = new Mock <DbSet <SubclassAbility> >() .SetupData(listofSubclassAbility, o => { return(listofSubclassAbility.Single(x => x.Subclass_id.CompareTo(o.First()) == 0)); }); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.Set <SubclassAbility>()).Returns(mockSet.Object); //Act IUnitOfWork worker = mockContext.Create <UnitOfWork>(); IClassManagerUserAccess toTest = UserAccessFactory.GetClassManagerUserAccess(worker); toTest.RemoveSubclassAbility(notExpected); //Assert listofSubclassAbility.Should().NotContain(notExpected); } }
public void SubclassAbilitiesRepo_RemoveSubclassAbility_ValidCall() { //Arrange List <SubclassAbility> listofSubclassAbility = CreateTestData.GetListOfSubclassAbility(); SubclassAbility notExpected = CreateTestData.GetSubclassAbility(); var mockSet = new Mock <DbSet <SubclassAbility> >() .SetupData(listofSubclassAbility, o => { return(listofSubclassAbility.Single(x => x.Subclass_id.CompareTo(o.First()) == 0)); }); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.Set <SubclassAbility>()).Returns(mockSet.Object); //Act var toTest = mockContext.Create <SubclassAbilityRepository>(); toTest.Remove(notExpected); //Assert listofSubclassAbility.Should().NotContain(notExpected); } }
public static List <SubclassAbility> GetListOfSubclassAbility() { List <SubclassAbility> subclassAbilities = new List <SubclassAbility>(); SubclassAbility AdeptMarksman = GetSubclassAbility(); subclassAbilities.Add(AdeptMarksman); SubclassAbility ExceptionalTraining = new SubclassAbility { SubclassAbility_id = Guid.Parse("0a547cfc-2c7c-450e-92bd-e844bc8abf18"), Subclass_id = Guid.Parse("c7de67ae-3a65-4261-9c09-05a7b0c527bb"), Name = "Exceptional Training", Description = "On any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn.", LevelLearned = 7 }; subclassAbilities.Add(ExceptionalTraining); SubclassAbility TransmutationSavant = new SubclassAbility { SubclassAbility_id = Guid.Parse("5d8db5fd-5603-46bc-af5a-cef3331d9980"), Subclass_id = Guid.Parse("c8d2e23a-a193-4e06-8814-9180d4830732"), Name = "Transmutation Savant", Description = "The gold and time you must spend to copy a Transmutation spell into your spellbook is halved.", LevelLearned = 2 }; subclassAbilities.Add(TransmutationSavant); return(subclassAbilities); }
public static SubclassAbility GetSubclassAbility() { SubclassAbility AdeptMarksman = new SubclassAbility { SubclassAbility_id = Guid.Parse("054cdd07-803d-40b5-9261-cf2392194c09"), Subclass_id = Guid.Parse("a8e9e19f-b04f-4d6c-baf8-ada5cd40c30b"), Name = "Adept Marksman", Description = "You learn to perform powerful trick shots to disable or damage your opponents using your firearms.", LevelLearned = 3 }; return(AdeptMarksman); }
public void SubclassAbilitiesRepo_GetAbilitiesOfSubclassAtOrBelowLevel_ValidCall() { //Arrange List <SubclassAbility> listofSubclassAbility = CreateTestData.GetListOfSubclassAbility(); List <SubclassAbility> expected = new List <SubclassAbility>(); SubclassAbility Gunslinger = CreateTestData.GetSubclassAbility(); SubclassAbility Quickdraw = new SubclassAbility { Subclass_id = Gunslinger.Subclass_id, SubclassAbility_id = Guid.Parse("eb852e1e-39a6-47af-86e2-5dfb3fc8bdee"), Name = "Quickdraw", Description = "You add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.", LevelLearned = 7 }; listofSubclassAbility.Add(Quickdraw); expected.Add(Gunslinger); var gunslinger_id = Gunslinger.Subclass_id; var mockSet = new Mock <DbSet <SubclassAbility> >() .SetupData(listofSubclassAbility, o => { return(listofSubclassAbility.Single(x => x.Subclass_id.CompareTo(o.First()) == 0)); }); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.SubclassAbilities).Returns(mockSet.Object); //Act var toTest = mockContext.Create <SubclassAbilityRepository>(); var actual = toTest.GetAbilitiesOfSubclassAtOrBelowLevel(gunslinger_id, 5); //Assert actual.Should().BeEquivalentTo(expected); actual.Should().NotContain(Quickdraw); } }
public void RemoveSubclassAbility(SubclassAbility toBeRemoved) { _worker.SubclassAbilities.Remove(toBeRemoved); }
public void AddSubclassAbility(SubclassAbility subclassAbility) { _worker.SubclassAbilities.Add(subclassAbility); }