示例#1
0
 /// <summary>
 /// Outpost constructor
 /// </summary>
 /// <param name="outpostStartPosition">The position of the outpost</param>
 public Outpost(string id, RftVector outpostStartPosition)
 {
     this._id                = id;
     this.Position           = outpostStartPosition;
     _subLauncher            = new SubLauncher();
     this._outpostOwner      = null;
     this._specialistManager = new SpecialistManager(100);
     _shieldManager          = new ShieldManager(10);
 }
示例#2
0
 /// <summary>
 /// Outpost constructor
 /// </summary>
 /// <param name="outpostStartPosition">The outpost position</param>
 /// <param name="outpostOwner">The outpost's owner</param>
 /// <param name="type">The type of outpost to create</param>
 public Outpost(string id, RftVector outpostStartPosition, Player outpostOwner, OutpostType type)
 {
     this._id                = id;
     this.Position           = outpostStartPosition;
     _subLauncher            = outpostOwner == null ? new SubLauncher() : new SubLauncher(40);
     this._outpostOwner      = outpostOwner;
     this._specialistManager = new SpecialistManager(100);
     _shieldManager          = new ShieldManager(10);
     this._type              = type;
 }
示例#3
0
 /// <summary>
 /// Sub constructor
 /// </summary>
 /// <param name="source">The initial location of the sub</param>
 /// <param name="destination">The destination of the sub</param>
 /// <param name="launchTime">The time of launch</param>
 /// <param name="drillerCount">The amount of drillers to launch</param>
 /// <param name="owner">The owner</param>
 public Sub(string id, ISubLauncher source, ICombatable destination, GameTick launchTime, int drillerCount, Player owner) : base()
 {
     this._id                = id;
     this._source            = source;
     this._destination       = destination;
     this._launchTime        = launchTime;
     this._subLauncher       = new SubLauncher(drillerCount);
     this.StartPosition      = source.GetCurrentPosition(launchTime);
     this._owner             = owner;
     this._specialistManager = new SpecialistManager(3);
     _shieldManager          = new ShieldManager(5);
 }