示例#1
0
        /// <summary>
        /// Add a SubDataset to the list
        /// </summary>
        /// <param name="sd">The SubDataset to add</param>
        /// <param name="updateID">Update the SubDataset ID or not</param>
        public void AddSubDataset(SubDataset sd, bool updateID = true)
        {
            if (m_subDatasets.Contains(sd))
            {
                return;
            }

            if (updateID)
            {
                sd.ID = m_curSDID;
                m_curSDID++;
            }
            m_subDatasets.Add(sd);
        }
示例#2
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        /// <summary>
        /// Create a small multiple object
        /// </summary>
        /// <parent name="sd">The SubDataset to use</parent>
        /// <returns>A VTKUnitySmallMultiple object.</returns>
        public VTKUnitySmallMultiple CreatePointFieldSmallMultiple(SubDataset sd)
        {
            VTKUnitySmallMultiple sm = new VTKUnitySmallMultiple();

            unsafe
            {
                if (sm.Init(m_dataset.Parser, sd, m_dimensions, m_dataProvider))
                {
                    m_smallMultiples.Add(sm);
                    return(sm);
                }
            }
            return(null);
        }
示例#3
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        /// <summary>
        /// Remove a known small multiple from a subdataset
        /// </summary>
        /// <param name="sd">the subdataset to evaluate</param>
        public void RemoveSmallMultipleFromSubDataset(SubDataset sd)
        {
            int i = 0;

            while (i < m_smallMultiples.Count)
            {
                if (m_smallMultiples[i].SubDataset == sd)
                {
                    m_smallMultiples.RemoveAt(i);
                }
                else
                {
                    i++;
                }
            }
        }
示例#4
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 public virtual void OnLockOwnerIDChange(SubDataset dataset, int ownerID)
 {
     lock (this)
     {
         if (ownerID == -1)
         {
             m_updateOutlineColor = true;
             m_outlineColor       = Color.blue;
         }
         else
         {
             if (m_dataProvider != null)
             {
                 m_updateOutlineColor = true;
                 m_outlineColor       = m_dataProvider.GetHeadsetColor(ownerID);
             }
         }
     }
 }
示例#5
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        public void Init(CloudPointDataset dataset, SubDataset sd, IDataProvider provider, bool isMiniature = false)
        {
            base.Init(sd, provider, isMiniature);
            m_dataset = dataset;

            //Init the mesh for better performance
            m_mesh = new Mesh();
            var layout = new[]
            {
                new VertexAttributeDescriptor(VertexAttribute.Position, VertexAttributeFormat.Float32, 3, 0),
                new VertexAttributeDescriptor(VertexAttribute.Color, VertexAttributeFormat.UNorm8, 4, 1),
            };

            m_mesh.SetVertexBufferParams((int)dataset.NbPoints, layout);

            if (m_dataset.NbPoints > 0xffff)
            {
                m_mesh.indexFormat = IndexFormat.UInt32;
            }

            UpdateTF();
        }
示例#6
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        public void SendAnchorAnnotation(SubDataset sd, float[] position)
        {
            byte[] data   = new byte[2 + 2 * 4 + 3 * 4];
            Int32  offset = 0;

            //Type
            WriteInt16(data, offset, (Int16)VFVSendCommand.SEND_ANCHOR_ANNOTATION);
            offset += 2;

            //DatasetID
            WriteInt32(data, offset, sd.Parent.ID);
            offset += 4;

            //SubDataset ID
            WriteInt32(data, offset, sd.ID);
            offset += 4;

            for (int i = 0; i < 3; i++, offset += sizeof(float))
            {
                WriteFloat(data, offset, position[i]);
            }

            Send(data);
        }
示例#7
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 public virtual void OnTransferFunctionChange(SubDataset dataset, TransferFunction tf)
 {
 }
示例#8
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 public void OnLockOwnerIDChange(SubDataset dataset, int ownerID)
 {
 }
示例#9
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 public virtual void OnOwnerIDChange(SubDataset dataset, int ownerID)
 {
 }
示例#10
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 public override void OnChangeDepthClipping(SubDataset dataset, float minD, float maxD)
 {
 }
示例#11
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 public void OnNameChange(SubDataset dataset, string name)
 {
 }
示例#12
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 public virtual void OnChangeDepthClipping(SubDataset dataset, float minD, float maxDepth)
 {
 }
示例#13
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 public void OnSetVisibility(SubDataset dataset, SubDatasetVisibility visibility)
 {
 }
示例#14
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 public void OnAddLogAnnotationPosition(SubDataset dataset, LogAnnotationPositionInstance annot)
 {
 }
示例#15
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 public void OnAddCanvasAnnotation(SubDataset dataset, CanvasAnnotation annot)
 {
 }
示例#16
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 public void OnRemoveSubDataset(SubDatasetGroup sdg, SubDataset sd)
 {
     lock(this)
         m_shouldRemoveConnections = true;
 }
示例#17
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 /// <summary>
 /// Protected constructor
 /// </summary>
 /// <param name="data">The linked LogAnnotationComponent to use</param>
 /// <param name="sd">The subdaatset owning this instance</param>
 /// <param name="instanceID">The ID of this component</param>
 protected LogAnnotationComponentInstance(LogAnnotationComponent data, SubDataset sd, Int32 instanceID)
 {
     m_data       = data;
     m_instanceID = instanceID;
     m_sd         = sd;
 }
示例#18
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 public void OnAddSubDataset(SubDatasetGroup sdg, SubDataset sd)
 {}
示例#19
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        private void Update()
        {
            lock(this)
            {
                if(m_shouldAddConnections)
                {
                    foreach(var s in m_sdg.SubjectiveViews)
                    {
                        if(s.Key != null && !m_stacks.ContainsKey(s.Key))
                            AddStackConnection(s.Key);

                        if(s.Value != null && !m_links.ContainsKey(s.Value))
                            AddLinkConnection(s.Value);
                    }
                    m_shouldAddConnections = false;
                    m_shouldUpdatePos      = true;
                }

                if(m_shouldRemoveConnections)
                {
                    //Check every registered game objects. If one game object is no longer relevant --> delete it
                    bool found = true;
                    while (found)
                    {
                        found = false;
                        foreach (var s in m_links.Keys)
                        {
                            if (!m_sdg.SubDatasets.Contains(s))
                            {
                                Destroy(m_links[s]);
                                m_links.Remove(s);
                                found = true;
                                break;
                            }
                        }
                    }

                    found = true;
                    while (found)
                    {
                        found = false;
                        foreach (var s in m_stacks.Keys)
                        {
                            if (!m_sdg.SubDatasets.Contains(s))
                            {
                                Destroy(m_stacks[s]);
                                m_stacks.Remove(s);
                                found = true;
                                break;
                            }
                        }
                    }

                    m_shouldRemoveConnections = false;
                    m_shouldUpdatePos = true;
                }

                if(m_shouldUpdatePos)
                {
                    if (m_sdg.StackMethod == StackMethod.STACK_VERTICAL)
                    {
                        foreach (var it in m_stacks)
                        {
                            it.Value.transform.localScale = new Vector3(it.Key.Scale[0], m_sdg.YVerticalGap, it.Key.Scale[2]);

                            it.Value.transform.position = new Vector3(it.Key.Position[0],
                                                                      it.Key.Position[1] - (it.Key.Scale[1] + it.Value.transform.localScale[1])/2.0f,
                                                                      it.Key.Position[2]);
                        }
                    }
                    else
                    {
                        foreach (var it in m_stacks)
                            it.Value.SetActive(false);
                    }

                    foreach(var it in m_links)
                    {
                        SubDataset stack = m_sdg.SubjectiveViews.Find(s => s.Value == it.Key).Key;
                        if (stack == null)
                            continue;

                        //Determine the best option for the link (shortest path)
                        Vector3 anchorPoint = new Vector3(it.Key.Position[0] + it.Key.Scale[0]/2.0f,
                                                          it.Key.Position[1] + it.Key.Scale[1]/2.0f,
                                                          it.Key.Position[2] + it.Key.Scale[2]/2.0f);

                        Vector3 targetPos = new Vector3(stack.Position[0] - stack.Scale[0]/2.0f,
                                                        stack.Position[1] - stack.Scale[1]/2.0f,
                                                        stack.Position[2] - stack.Scale[2]/2.0f);

                        float dist = (anchorPoint - targetPos).magnitude;

                        for(int i = -1; i <= 1; i+=2)
                        {
                            for(int j = -1; j <= 1; j+=2)
                            {
                                for(int k = -1; k <= 1; k+=2)
                                {
                                    for (int ii = -1; ii <= 1; ii += 2)
                                    {
                                        for (int jj = -1; jj <= 1; jj += 2)
                                        {
                                            for (int kk = -1; kk <= 1; kk += 2)
                                            { 
                                                Vector3 _anchorPoint = new Vector3(it.Key.Position[0] + i*it.Key.Scale[0] / 2.0f,
                                                                                   it.Key.Position[1] + j*it.Key.Scale[1] / 2.0f,
                                                                                   it.Key.Position[2] + k*it.Key.Scale[2] / 2.0f);

                                                Vector3 _targetPos = new Vector3(stack.Position[0] + ii*stack.Scale[0] / 2.0f,
                                                                                 stack.Position[1] + jj*stack.Scale[1] / 2.0f,
                                                                                 stack.Position[2] + kk*stack.Scale[2] / 2.0f);

                                                float _dist = (_anchorPoint - _targetPos).magnitude;
                                                if(_dist < dist)
                                                {
                                                    anchorPoint = _anchorPoint;
                                                    targetPos   = _targetPos;
                                                    dist        = _dist;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                                               
                        //Configure the position + orientation of the link object (cylinder)
                        Vector3 rayVec = targetPos - anchorPoint;
                        rayVec = rayVec.normalized;

                        Vector3 scale = it.Value.transform.localScale;
                        scale.x = 0.02f;
                        scale.z = 0.02f;
                        scale.y = (targetPos - anchorPoint).magnitude / 2.0f;

                        it.Value.transform.localScale = scale;
                        it.Value.transform.up = rayVec;
                        it.Value.transform.localPosition = anchorPoint + rayVec * it.Value.transform.localScale.y;
                    }

                    m_shouldUpdatePos = false;
                }
            }
        }
示例#20
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="container">Container which has loaded the values</param>
 /// <param name="pos">The position data model</param>
 /// <param name="sd">The subdaatset owning this instance</param>
 /// <param name="instanceID">The ID of this object to link it to its attached object</param>
 public LogAnnotationPositionInstance(LogAnnotationContainer container, LogAnnotationPosition pos, SubDataset sd, Int32 instanceID) : base(pos, sd, instanceID)
 {
     m_container = container;
     m_data      = pos;
 }
示例#21
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 public virtual void OnToggleMapVisibility(SubDataset dataset, bool visibility)
 {
 }
示例#22
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 public void OnScaleChange(SubDataset dataset, float[] scale)
 {
 }
示例#23
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 public virtual void OnChangeVolumetricMask(SubDataset dataset)
 {
 }
示例#24
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 public override void OnOwnerIDChange(SubDataset dataset, int ownerID)
 {
     base.OnOwnerIDChange(dataset, ownerID);
     UpdateTF();
 }
示例#25
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 public void OnSetSubDatasetGroup(SubDataset dataset, SubDatasetGroup sdg)
 {
 }
示例#26
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 public override void OnChangeVolumetricMask(SubDataset dataset)
 {
     base.OnChangeVolumetricMask(dataset);
     UpdateTF();
 }
示例#27
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 public void OnSetTFComputation(SubDataset dataset, object tfComputation)
 {
 }
示例#28
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 public void OnClearCanvasAnnotations(SubDataset dataset)
 {
 }
示例#29
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 public override void OnTransferFunctionChange(SubDataset dataset, TransferFunction tf)
 {
     base.OnTransferFunctionChange(dataset, tf);
     UpdateTF();
 }
示例#30
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 public void OnPositionChange(SubDataset dataset, float[] position)
 {
 }