void OnGUI() { s_DisplayElementGroups = EditorGUILayout.Foldout(s_DisplayElementGroups, "Element Groups"); if (s_DisplayElementGroups) { foreach (var group in MeshSelection.elementSelection) { GUILayout.Label(group.mesh.name); foreach (var element in group.elementGroups) { Styles.BeginRow(); GUILayout.Label(element.indices.ToString(",")); Styles.EndRow(); } } } }