public static void Reset(GameObject aObj) { StyleFolder = aObj.GetComponent <StyleFolder>(); StyleGeneral = aObj.GetComponent <StyleGeneral>(); StyleList = aObj.GetComponent <StyleList>(); StyleLoopTool = aObj.GetComponent <StyleLoopTool>(); StyleMenu = aObj.GetComponent <StyleMenu>(); StylePlayer = aObj.GetComponent <StylePlayer>(); StyleProgressbar = aObj.GetComponent <StyleProgressbar>(); StyleScrollbar = aObj.GetComponent <StyleScrollbar>(); StyleSlider = aObj.GetComponent <StyleSlider>(); StyleTable = aObj.GetComponent <StyleTable>(); StyleWindow = aObj.GetComponent <StyleWindow>(); }
static GuiStyleSet() { GameObject obj = ( GameObject )Resources.Load("Prefab/GuiStyleSet", typeof(GameObject)); StyleFolder = obj.GetComponent <StyleFolder>(); StyleGeneral = obj.GetComponent <StyleGeneral>(); StyleList = obj.GetComponent <StyleList>(); StyleLoopTool = obj.GetComponent <StyleLoopTool>(); StyleMenu = obj.GetComponent <StyleMenu>(); StylePlayer = obj.GetComponent <StylePlayer>(); StyleProgressbar = obj.GetComponent <StyleProgressbar>(); StyleScrollbar = obj.GetComponent <StyleScrollbar>(); StyleSlider = obj.GetComponent <StyleSlider>(); StyleTable = obj.GetComponent <StyleTable>(); StyleWindow = obj.GetComponent <StyleWindow>(); }